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authorSébastien Crozet <developer@crozet.re>2020-09-06 12:16:09 +0200
committerSébastien Crozet <developer@crozet.re>2020-09-06 12:16:22 +0200
commitff2da7fb27f0ea7a15b1dc6b6daf763fe7faf13b (patch)
tree76578c4a2ff16592b98eea9cbd9c9b07646240a4 /benchmarks3d/joint_revolute3.rs
parent3080c6e7d2e7bad0ac55095ccc24b1ac8bd5449a (diff)
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Move benchmark demos into their own directory.
Diffstat (limited to 'benchmarks3d/joint_revolute3.rs')
-rw-r--r--benchmarks3d/joint_revolute3.rs89
1 files changed, 89 insertions, 0 deletions
diff --git a/benchmarks3d/joint_revolute3.rs b/benchmarks3d/joint_revolute3.rs
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+use na::{Isometry3, Point3, Vector3};
+use rapier3d::dynamics::{JointSet, RevoluteJoint, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let mut joints = JointSet::new();
+
+ let rad = 0.4;
+ let num = 10;
+ let shift = 2.0;
+
+ for l in 0..4 {
+ let y = l as f32 * shift * (num as f32) * 3.0;
+
+ for j in 0..50 {
+ let x = j as f32 * shift * 4.0;
+
+ let ground = RigidBodyBuilder::new_static()
+ .translation(x, y, 0.0)
+ .build();
+ let mut curr_parent = bodies.insert(ground);
+ let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
+ colliders.insert(collider, curr_parent, &mut bodies);
+
+ for i in 0..num {
+ // Create four bodies.
+ let z = i as f32 * shift * 2.0 + shift;
+ let positions = [
+ Isometry3::translation(x, y, z),
+ Isometry3::translation(x + shift, y, z),
+ Isometry3::translation(x + shift, y, z + shift),
+ Isometry3::translation(x, y, z + shift),
+ ];
+
+ let mut handles = [curr_parent; 4];
+ for k in 0..4 {
+ let density = 1.0;
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .position(positions[k])
+ .build();
+ handles[k] = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(rad, rad, rad)
+ .density(density)
+ .build();
+ colliders.insert(collider, handles[k], &mut bodies);
+ }
+
+ // Setup four joints.
+ let o = Point3::origin();
+ let x = Vector3::x_axis();
+ let z = Vector3::z_axis();
+
+ let revs = [
+ RevoluteJoint::new(o, z, Point3::new(0.0, 0.0, -shift), z),
+ RevoluteJoint::new(o, x, Point3::new(-shift, 0.0, 0.0), x),
+ RevoluteJoint::new(o, z, Point3::new(0.0, 0.0, -shift), z),
+ RevoluteJoint::new(o, x, Point3::new(shift, 0.0, 0.0), x),
+ ];
+
+ joints.insert(&mut bodies, curr_parent, handles[0], revs[0]);
+ joints.insert(&mut bodies, handles[0], handles[1], revs[1]);
+ joints.insert(&mut bodies, handles[1], handles[2], revs[2]);
+ joints.insert(&mut bodies, handles[2], handles[3], revs[3]);
+
+ curr_parent = handles[3];
+ }
+ }
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(
+ Point3::new(478.0, 83.0, 228.0),
+ Point3::new(134.0, 83.0, -116.0),
+ );
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]);
+ testbed.run()
+}