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| author | rezural <rezural@protonmail.com> | 2021-01-02 16:45:55 +1100 |
|---|---|---|
| committer | rezural <rezural@protonmail.com> | 2021-01-02 16:46:52 +1100 |
| commit | 34e79e9afc21ff0202d8a0338d0e8e038402a159 (patch) | |
| tree | 8d1486aa5de2488caa265f658dcb3ab10d7c7b11 /examples2d/add_remove2.rs | |
| parent | ed76291fbfdc93290754cb0be500775fb9c5f48c (diff) | |
| download | rapier-34e79e9afc21ff0202d8a0338d0e8e038402a159.tar.gz rapier-34e79e9afc21ff0202d8a0338d0e8e038402a159.tar.bz2 rapier-34e79e9afc21ff0202d8a0338d0e8e038402a159.zip | |
unify callbacks with & without graphics & window
Diffstat (limited to 'examples2d/add_remove2.rs')
| -rw-r--r-- | examples2d/add_remove2.rs | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/examples2d/add_remove2.rs b/examples2d/add_remove2.rs index 614829b..cb71025 100644 --- a/examples2d/add_remove2.rs +++ b/examples2d/add_remove2.rs @@ -10,7 +10,7 @@ pub fn init_world(testbed: &mut Testbed) { let rad = 0.5; // Callback that will be executed on the main loop to handle proximities. - testbed.harness_mut().add_callback(move |physics, _, _| { + testbed.add_callback(move |window, graphics, physics, _, _| { let rigid_body = RigidBodyBuilder::new_dynamic() .translation(0.0, 10.0) .build(); @@ -20,8 +20,11 @@ pub fn init_world(testbed: &mut Testbed) { .colliders .insert(collider, handle, &mut physics.bodies); - // TODO: need a way to access graphics & window - // graphics.add(window, handle, &physics.bodies, &physics.colliders); + if graphics.is_some() { + graphics + .unwrap() + .add(window.unwrap(), handle, &physics.bodies, &physics.colliders); + } let to_remove: Vec<_> = physics .bodies @@ -34,8 +37,10 @@ pub fn init_world(testbed: &mut Testbed) { .bodies .remove(handle, &mut physics.colliders, &mut physics.joints); - // TODO: need a way to access graphics & window - // graphics.remove_body_nodes(window, handle); + // FIXME: need a way to access graphics & window in a loop + // if graphics.is_some() { + // graphics.unwrap().remove_body_nodes(window.unwrap(), handle); + // } } }); |
