diff options
| author | Crozet Sébastien <developer@crozet.re> | 2020-09-28 10:19:49 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-09-28 10:24:42 +0200 |
| commit | e7466e2f6923d24e987a34f8ebaf839346af8d4e (patch) | |
| tree | fa25c9c94bf4cd18a84f1a8c2bea327cd875af5f /examples2d/kinematic2.rs | |
| parent | 0829ed10ac33bd3697fe2f92dd6b8f55df1094b4 (diff) | |
| download | rapier-e7466e2f6923d24e987a34f8ebaf839346af8d4e.tar.gz rapier-e7466e2f6923d24e987a34f8ebaf839346af8d4e.tar.bz2 rapier-e7466e2f6923d24e987a34f8ebaf839346af8d4e.zip | |
Move 2D benchmarks into their own directory/crate.
Diffstat (limited to 'examples2d/kinematic2.rs')
| -rw-r--r-- | examples2d/kinematic2.rs | 91 |
1 files changed, 0 insertions, 91 deletions
diff --git a/examples2d/kinematic2.rs b/examples2d/kinematic2.rs deleted file mode 100644 index 9540f17..0000000 --- a/examples2d/kinematic2.rs +++ /dev/null @@ -1,91 +0,0 @@ -use na::Point2; -use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier2d::geometry::{ColliderBuilder, ColliderSet}; -use rapier_testbed2d::Testbed; - -pub fn init_world(testbed: &mut Testbed) { - /* - * World - */ - let mut bodies = RigidBodySet::new(); - let mut colliders = ColliderSet::new(); - let joints = JointSet::new(); - - /* - * Ground. - */ - let ground_size = 10.0; - let ground_height = 0.1; - - let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height) - .build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height).build(); - colliders.insert(collider, handle, &mut bodies); - - /* - * Create the boxes - */ - let num = 6; - let rad = 0.2; - - let shift = rad * 2.0; - let centerx = shift * num as f32 / 2.0; - let centery = shift / 2.0 + 3.04; - - for i in 0usize..num { - for j in 0usize..num * 50 { - let x = i as f32 * shift - centerx; - let y = j as f32 * shift + centery; - - // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad).build(); - colliders.insert(collider, handle, &mut bodies); - } - } - - /* - * Setup a kinematic rigid body. - */ - let platform_body = RigidBodyBuilder::new_kinematic() - .translation(-10.0 * rad, 1.5 + 0.8) - .build(); - let platform_handle = bodies.insert(platform_body); - let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build(); - colliders.insert(collider, platform_handle, &mut bodies); - - /* - * Setup a callback to control the platform. - */ - testbed.add_callback(move |_, physics, _, _, time| { - let mut platform = physics.bodies.get_mut(platform_handle).unwrap(); - let mut next_pos = platform.position; - - let dt = 0.016; - next_pos.translation.vector.y += (time * 5.0).sin() * dt; - next_pos.translation.vector.x += time.sin() * 5.0 * dt; - - if next_pos.translation.vector.x >= rad * 10.0 { - next_pos.translation.vector.x -= dt; - } - if next_pos.translation.vector.x <= -rad * 10.0 { - next_pos.translation.vector.x += dt; - } - - platform.set_next_kinematic_position(next_pos); - }); - - /* - * Run the simulation. - */ - testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point2::new(0.0, 1.0), 40.0); -} - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Kinematic body", init_world)]); - testbed.run() -} |
