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| author | Crozet Sébastien <developer@crozet.re> | 2021-05-25 11:00:13 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-05-25 11:00:13 +0200 |
| commit | 1bef66fea941307a7305ddaebdb0abe3d0cb281f (patch) | |
| tree | 450bc3cd2fd611f91cb7d7809edcc4260f043b0b /examples2d/one_way_platforms2.rs | |
| parent | 47139323e01f978a94ed7aa2c33bbf63b00f4c30 (diff) | |
| download | rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.tar.gz rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.tar.bz2 rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.zip | |
Add prelude + use vectors for setting linvel/translation in builders
Diffstat (limited to 'examples2d/one_way_platforms2.rs')
| -rw-r--r-- | examples2d/one_way_platforms2.rs | 39 |
1 files changed, 16 insertions, 23 deletions
diff --git a/examples2d/one_way_platforms2.rs b/examples2d/one_way_platforms2.rs index 19b9968..b0f2212 100644 --- a/examples2d/one_way_platforms2.rs +++ b/examples2d/one_way_platforms2.rs @@ -1,7 +1,4 @@ -use na::{Point2, Vector2}; -use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier2d::geometry::{ColliderBuilder, ColliderHandle, ColliderSet}; -use rapier2d::pipeline::{ContactModificationContext, PhysicsHooks, PhysicsHooksFlags}; +use rapier2d::prelude::*; use rapier_testbed2d::Testbed; struct OneWayPlatformHook { @@ -10,10 +7,6 @@ struct OneWayPlatformHook { } impl PhysicsHooks<RigidBodySet, ColliderSet> for OneWayPlatformHook { - fn active_hooks(&self) -> PhysicsHooksFlags { - PhysicsHooksFlags::MODIFY_SOLVER_CONTACTS - } - fn modify_solver_contacts( &self, context: &mut ContactModificationContext<RigidBodySet, ColliderSet>, @@ -30,20 +23,20 @@ impl PhysicsHooks<RigidBodySet, ColliderSet> for OneWayPlatformHook { // - If context.collider_handle2 == self.platform1 then the allowed normal is -y. // - If context.collider_handle1 == self.platform2 then its allowed normal +y needs to be flipped to -y. // - If context.collider_handle2 == self.platform2 then the allowed normal -y needs to be flipped to +y. - let mut allowed_local_n1 = Vector2::zeros(); + let mut allowed_local_n1 = Vector::zeros(); if context.collider1 == self.platform1 { - allowed_local_n1 = Vector2::y(); + allowed_local_n1 = Vector::y(); } else if context.collider2 == self.platform1 { // Flip the allowed direction. - allowed_local_n1 = -Vector2::y(); + allowed_local_n1 = -Vector::y(); } if context.collider1 == self.platform2 { - allowed_local_n1 = -Vector2::y(); + allowed_local_n1 = -Vector::y(); } else if context.collider2 == self.platform2 { // Flip the allowed direction. - allowed_local_n1 = Vector2::y(); + allowed_local_n1 = Vector::y(); } // Call the helper function that simulates one-way platforms. @@ -78,15 +71,15 @@ pub fn init_world(testbed: &mut Testbed) { let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(25.0, 0.5) - .translation(30.0, 2.0) - .modify_solver_contacts(true) + .translation(vector![30.0, 2.0]) + .active_hooks(PhysicsHooksFlags::MODIFY_SOLVER_CONTACTS) .build(); - let platform1 = colliders.insert(collider, handle, &mut bodies); + let platform1 = colliders.insert_with_parent(collider, handle, &mut bodies); let collider = ColliderBuilder::cuboid(25.0, 0.5) - .translation(-30.0, -2.0) - .modify_solver_contacts(true) + .translation(vector![-30.0, -2.0]) + .active_hooks(PhysicsHooksFlags::MODIFY_SOLVER_CONTACTS) .build(); - let platform2 = colliders.insert(collider, handle, &mut bodies); + let platform2 = colliders.insert_with_parent(collider, handle, &mut bodies); /* * Setup the one-way platform hook. @@ -105,12 +98,12 @@ pub fn init_world(testbed: &mut Testbed) { // Spawn a new cube. let collider = ColliderBuilder::cuboid(1.5, 2.0).build(); let body = RigidBodyBuilder::new_dynamic() - .translation(20.0, 10.0) + .translation(vector![20.0, 10.0]) .build(); let handle = physics.bodies.insert(body); physics .colliders - .insert(collider, handle, &mut physics.bodies); + .insert_with_parent(collider, handle, &mut physics.bodies); if let Some(graphics) = graphics { graphics.add_body(handle, &physics.bodies, &physics.colliders); @@ -134,8 +127,8 @@ pub fn init_world(testbed: &mut Testbed) { bodies, colliders, joints, - Vector2::new(0.0, -9.81), + vector![0.0, -9.81], physics_hooks, ); - testbed.look_at(Point2::new(0.0, 0.0), 20.0); + testbed.look_at(point![0.0, 0.0], 20.0); } |
