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authorSébastien Crozet <developer@crozet.re>2020-09-28 10:58:35 +0200
committerGitHub <noreply@github.com>2020-09-28 10:58:35 +0200
commit90dffc59ed45e5b95c2a40699cb91d285a206e0e (patch)
treefa25c9c94bf4cd18a84f1a8c2bea327cd875af5f /examples2d/stress_joint_prismatic2.rs
parent3080c6e7d2e7bad0ac55095ccc24b1ac8bd5449a (diff)
parente7466e2f6923d24e987a34f8ebaf839346af8d4e (diff)
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Merge pull request #20 from dimforge/benchbot
Split benchmarks from examples
Diffstat (limited to 'examples2d/stress_joint_prismatic2.rs')
-rw-r--r--examples2d/stress_joint_prismatic2.rs69
1 files changed, 0 insertions, 69 deletions
diff --git a/examples2d/stress_joint_prismatic2.rs b/examples2d/stress_joint_prismatic2.rs
deleted file mode 100644
index 91ef48e..0000000
--- a/examples2d/stress_joint_prismatic2.rs
+++ /dev/null
@@ -1,69 +0,0 @@
-use na::{Point2, Unit, Vector2};
-use rapier2d::dynamics::{JointSet, PrismaticJoint, RigidBodyBuilder, RigidBodySet};
-use rapier2d::geometry::{ColliderBuilder, ColliderSet};
-use rapier_testbed2d::Testbed;
-
-pub fn init_world(testbed: &mut Testbed) {
- /*
- * World
- */
- let mut bodies = RigidBodySet::new();
- let mut colliders = ColliderSet::new();
- let mut joints = JointSet::new();
-
- /*
- * Create the balls
- */
- // Build the rigid body.
- let rad = 0.4;
- let num = 10;
- let shift = 1.0;
-
- for l in 0..25 {
- let y = l as f32 * shift * (num as f32 + 2.0) * 2.0;
-
- for j in 0..50 {
- let x = j as f32 * shift * 4.0;
-
- let ground = RigidBodyBuilder::new_static().translation(x, y).build();
- let mut curr_parent = bodies.insert(ground);
- let collider = ColliderBuilder::cuboid(rad, rad).build();
- colliders.insert(collider, curr_parent, &mut bodies);
-
- for i in 0..num {
- let y = y - (i + 1) as f32 * shift;
- let density = 1.0;
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
- let curr_child = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad, rad).density(density).build();
- colliders.insert(collider, curr_child, &mut bodies);
-
- let axis = if i % 2 == 0 {
- Unit::new_normalize(Vector2::new(1.0, 1.0))
- } else {
- Unit::new_normalize(Vector2::new(-1.0, 1.0))
- };
-
- let mut prism =
- PrismaticJoint::new(Point2::origin(), axis, Point2::new(0.0, shift), axis);
- prism.limits_enabled = true;
- prism.limits[0] = -1.5;
- prism.limits[1] = 1.5;
- joints.insert(&mut bodies, curr_parent, curr_child, prism);
-
- curr_parent = curr_child;
- }
- }
- }
-
- /*
- * Set up the testbed.
- */
- testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point2::new(80.0, 80.0), 15.0);
-}
-
-fn main() {
- let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]);
- testbed.run()
-}