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| author | Crozet Sébastien <developer@crozet.re> | 2021-05-25 11:00:13 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-05-25 11:00:13 +0200 |
| commit | 1bef66fea941307a7305ddaebdb0abe3d0cb281f (patch) | |
| tree | 450bc3cd2fd611f91cb7d7809edcc4260f043b0b /examples2d/trimesh2.rs | |
| parent | 47139323e01f978a94ed7aa2c33bbf63b00f4c30 (diff) | |
| download | rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.tar.gz rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.tar.bz2 rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.zip | |
Add prelude + use vectors for setting linvel/translation in builders
Diffstat (limited to 'examples2d/trimesh2.rs')
| -rw-r--r-- | examples2d/trimesh2.rs | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/examples2d/trimesh2.rs b/examples2d/trimesh2.rs index adc8b6b..a4b049a 100644 --- a/examples2d/trimesh2.rs +++ b/examples2d/trimesh2.rs @@ -1,6 +1,4 @@ -use na::Point2; -use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier2d::prelude::*; use rapier_testbed2d::Testbed; use lyon::math::Point; @@ -25,23 +23,23 @@ pub fn init_world(testbed: &mut Testbed) { let rigid_body = RigidBodyBuilder::new_static().build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, 1.2).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); let rigid_body = RigidBodyBuilder::new_static() .rotation(std::f32::consts::FRAC_PI_2) - .translation(ground_size, ground_size) + .translation(vector![ground_size, ground_size]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, 1.2).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); let rigid_body = RigidBodyBuilder::new_static() .rotation(std::f32::consts::FRAC_PI_2) - .translation(-ground_size, ground_size) + .translation(vector![-ground_size, ground_size]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, 1.2).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); /* * Create the trimeshes from a tesselated SVG. @@ -83,18 +81,18 @@ pub fn init_world(testbed: &mut Testbed) { let vertices: Vec<_> = mesh .vertices .iter() - .map(|v| Point2::new(v.position[0] * sx, v.position[1] * -sy)) + .map(|v| point![v.position[0] * sx, v.position[1] * -sy]) .collect(); for k in 0..5 { let collider = ColliderBuilder::trimesh(vertices.clone(), indices.clone()).build(); let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(ith as f32 * 8.0 - 20.0, 20.0 + k as f32 * 11.0) + .translation(vector![ith as f32 * 8.0 - 20.0, 20.0 + k as f32 * 11.0]) .rotation(angle) .build(); let handle = bodies.insert(rigid_body); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); } ith += 1; @@ -106,7 +104,7 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point2::new(0.0, 20.0), 17.0); + testbed.look_at(point![0.0, 20.0], 17.0); } const RAPIER_SVG_STR: &'static str = r#" |
