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| author | Crozet Sébastien <developer@crozet.re> | 2021-03-07 11:43:47 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-03-07 11:44:19 +0100 |
| commit | bed47a82e706a13c22799fcf644753c69fdec6ad (patch) | |
| tree | 51db7ca364983b29ce31ddb6256e6badaad60c06 /examples3d/debug_friction3.rs | |
| parent | e7f805aea45612abb655b3c36a133357fecfcdc4 (diff) | |
| download | rapier-bed47a82e706a13c22799fcf644753c69fdec6ad.tar.gz rapier-bed47a82e706a13c22799fcf644753c69fdec6ad.tar.bz2 rapier-bed47a82e706a13c22799fcf644753c69fdec6ad.zip | |
Projection friction impulses on an implicit cone instead of a pyramidal approximation.
Diffstat (limited to 'examples3d/debug_friction3.rs')
| -rw-r--r-- | examples3d/debug_friction3.rs | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/examples3d/debug_friction3.rs b/examples3d/debug_friction3.rs new file mode 100644 index 0000000..5cf40b3 --- /dev/null +++ b/examples3d/debug_friction3.rs @@ -0,0 +1,50 @@ +use na::{Point3, Vector3}; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 100.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static().build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size) + .friction(1.5) + .build(); + colliders.insert(collider, handle, &mut bodies); + + // Build a dynamic box rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(0.0, 1.1, 0.0) + .rotation(Vector3::y() * 0.3) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(2.0, 1.0, 3.0).friction(1.5).build(); + colliders.insert(collider, handle, &mut bodies); + + let rigid_body = &mut bodies[handle]; + let force = rigid_body.position() * Vector3::z() * 50.0; + rigid_body.set_linvel(force, true); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
