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| author | Sébastien Crozet <developer@crozet.re> | 2020-08-25 22:10:25 +0200 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2020-08-25 22:10:25 +0200 |
| commit | 754a48b7ff6d8c58b1ee08651e60112900b60455 (patch) | |
| tree | 7d777a6c003f1f5d8f8d24f533f35a95a88957fe /examples3d/debug_triangle3.rs | |
| download | rapier-754a48b7ff6d8c58b1ee08651e60112900b60455.tar.gz rapier-754a48b7ff6d8c58b1ee08651e60112900b60455.tar.bz2 rapier-754a48b7ff6d8c58b1ee08651e60112900b60455.zip | |
First public release of Rapier.v0.1.0
Diffstat (limited to 'examples3d/debug_triangle3.rs')
| -rw-r--r-- | examples3d/debug_triangle3.rs | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/examples3d/debug_triangle3.rs b/examples3d/debug_triangle3.rs new file mode 100644 index 0000000..c9d7751 --- /dev/null +++ b/examples3d/debug_triangle3.rs @@ -0,0 +1,48 @@ +use na::Point3; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + // Triangle ground. + let vtx = [ + Point3::new(-10.0, 0.0, -10.0), + Point3::new(10.0, 0.0, -10.0), + Point3::new(0.0, 0.0, 10.0), + ]; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, 0.0, 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::triangle(vtx[0], vtx[1], vtx[2]).build(); + colliders.insert(collider, handle, &mut bodies); + + // Dynamic box rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(1.1, 0.01, 0.0) + // .rotation(Vector3::new(0.8, 0.2, 0.1)) + .can_sleep(false) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(20.0, 0.1, 1.0).density(1.0).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
