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| author | rezural <rezural@protonmail.com> | 2021-01-03 19:54:56 +1100 |
|---|---|---|
| committer | rezural <rezural@protonmail.com> | 2021-01-03 19:56:53 +1100 |
| commit | 5ca82eeaee5c45d31cdbb5f963d0f93b19196ea8 (patch) | |
| tree | 3a0287f6314c0e7256b1a95ba3ed4c61e85a64a0 /examples3d/fountain3.rs | |
| parent | 34e79e9afc21ff0202d8a0338d0e8e038402a159 (diff) | |
| download | rapier-5ca82eeaee5c45d31cdbb5f963d0f93b19196ea8.tar.gz rapier-5ca82eeaee5c45d31cdbb5f963d0f93b19196ea8.tar.bz2 rapier-5ca82eeaee5c45d31cdbb5f963d0f93b19196ea8.zip | |
enable graphics and windows related code in examples
Diffstat (limited to 'examples3d/fountain3.rs')
| -rw-r--r-- | examples3d/fountain3.rs | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/examples3d/fountain3.rs b/examples3d/fountain3.rs index e42f71a..5acc2e8 100644 --- a/examples3d/fountain3.rs +++ b/examples3d/fountain3.rs @@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut k = 0; // Callback that will be executed on the main loop to handle proximities. - testbed.add_callback(move |window, graphics, physics, _, _| { + testbed.add_callback(move |mut window, mut graphics, physics, _, _| { k += 1; let rigid_body = RigidBodyBuilder::new_dynamic() .translation(0.0, 10.0, 0.0) @@ -42,10 +42,8 @@ pub fn init_world(testbed: &mut Testbed) { .colliders .insert(collider, handle, &mut physics.bodies); - if graphics.is_some() { - graphics - .unwrap() - .add(window.unwrap(), handle, &physics.bodies, &physics.colliders); + if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { + graphics.add(window, handle, &physics.bodies, &physics.colliders); } if physics.bodies.len() > MAX_NUMBER_OF_BODIES { @@ -73,9 +71,9 @@ pub fn init_world(testbed: &mut Testbed) { .narrow_phase .maintain(&mut physics.colliders, &mut physics.bodies); - // if graphics.is_some() { - // graphics.unwrap().remove_body_nodes(window.unwrap(), *handle); - // } + if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { + graphics.remove_body_nodes(window, *handle); + } } } }); |
