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authorSébastien Crozet <developer@crozet.re>2020-09-06 12:16:09 +0200
committerSébastien Crozet <developer@crozet.re>2020-09-06 12:16:22 +0200
commitff2da7fb27f0ea7a15b1dc6b6daf763fe7faf13b (patch)
tree76578c4a2ff16592b98eea9cbd9c9b07646240a4 /examples3d/kinematic3.rs
parent3080c6e7d2e7bad0ac55095ccc24b1ac8bd5449a (diff)
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Move benchmark demos into their own directory.
Diffstat (limited to 'examples3d/kinematic3.rs')
-rw-r--r--examples3d/kinematic3.rs97
1 files changed, 0 insertions, 97 deletions
diff --git a/examples3d/kinematic3.rs b/examples3d/kinematic3.rs
deleted file mode 100644
index a9adc8c..0000000
--- a/examples3d/kinematic3.rs
+++ /dev/null
@@ -1,97 +0,0 @@
-use na::Point3;
-use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier3d::geometry::{ColliderBuilder, ColliderSet};
-use rapier_testbed3d::Testbed;
-
-pub fn init_world(testbed: &mut Testbed) {
- /*
- * World
- */
- let mut bodies = RigidBodySet::new();
- let mut colliders = ColliderSet::new();
- let joints = JointSet::new();
-
- /*
- * Ground.
- */
- let ground_size = 10.0;
- let ground_height = 0.1;
-
- let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, -ground_height, 0.0)
- .build();
- let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
- colliders.insert(collider, handle, &mut bodies);
-
- /*
- * Create the boxes
- */
- let num = 6;
- let rad = 0.2;
-
- let shift = rad * 2.0;
- let centerx = shift * num as f32 / 2.0;
- let centery = shift / 2.0 + 3.04;
- let centerz = shift * num as f32 / 2.0;
-
- for i in 0usize..num {
- for j in 0usize..num {
- for k in 0usize..num {
- let x = i as f32 * shift - centerx;
- let y = j as f32 * shift + centery;
- let z = k as f32 * shift - centerz;
-
- // Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
- let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build();
- colliders.insert(collider, handle, &mut bodies);
- }
- }
- }
-
- /*
- * Setup a kinematic rigid body.
- */
- let platform_body = RigidBodyBuilder::new_kinematic()
- .translation(0.0, 1.5 + 0.8, -10.0 * rad)
- .build();
- let platform_handle = bodies.insert(platform_body);
- let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0)
- .density(1.0)
- .build();
- colliders.insert(collider, platform_handle, &mut bodies);
-
- /*
- * Setup a callback to control the platform.
- */
- testbed.add_callback(move |_, physics, _, _, time| {
- let mut platform = physics.bodies.get_mut(platform_handle).unwrap();
- let mut next_pos = platform.position;
-
- let dt = 0.016;
- next_pos.translation.vector.y += (time * 5.0).sin() * dt;
- next_pos.translation.vector.z += time.sin() * 5.0 * dt;
-
- if next_pos.translation.vector.z >= rad * 10.0 {
- next_pos.translation.vector.z -= dt;
- }
- if next_pos.translation.vector.z <= -rad * 10.0 {
- next_pos.translation.vector.z += dt;
- }
-
- platform.set_next_kinematic_position(next_pos);
- });
-
- /*
- * Run the simulation.
- */
- testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point3::new(-10.0, 5.0, -10.0), Point3::origin());
-}
-
-fn main() {
- let testbed = Testbed::from_builders(0, vec![("Kinematic body", init_world)]);
- testbed.run()
-}