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| author | Sébastien Crozet <developer@crozet.re> | 2020-09-06 12:16:09 +0200 |
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| committer | Sébastien Crozet <developer@crozet.re> | 2020-09-06 12:16:22 +0200 |
| commit | ff2da7fb27f0ea7a15b1dc6b6daf763fe7faf13b (patch) | |
| tree | 76578c4a2ff16592b98eea9cbd9c9b07646240a4 /examples3d/kinematic3.rs | |
| parent | 3080c6e7d2e7bad0ac55095ccc24b1ac8bd5449a (diff) | |
| download | rapier-ff2da7fb27f0ea7a15b1dc6b6daf763fe7faf13b.tar.gz rapier-ff2da7fb27f0ea7a15b1dc6b6daf763fe7faf13b.tar.bz2 rapier-ff2da7fb27f0ea7a15b1dc6b6daf763fe7faf13b.zip | |
Move benchmark demos into their own directory.
Diffstat (limited to 'examples3d/kinematic3.rs')
| -rw-r--r-- | examples3d/kinematic3.rs | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/examples3d/kinematic3.rs b/examples3d/kinematic3.rs deleted file mode 100644 index a9adc8c..0000000 --- a/examples3d/kinematic3.rs +++ /dev/null @@ -1,97 +0,0 @@ -use na::Point3; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; -use rapier_testbed3d::Testbed; - -pub fn init_world(testbed: &mut Testbed) { - /* - * World - */ - let mut bodies = RigidBodySet::new(); - let mut colliders = ColliderSet::new(); - let joints = JointSet::new(); - - /* - * Ground. - */ - let ground_size = 10.0; - let ground_height = 0.1; - - let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) - .build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); - colliders.insert(collider, handle, &mut bodies); - - /* - * Create the boxes - */ - let num = 6; - let rad = 0.2; - - let shift = rad * 2.0; - let centerx = shift * num as f32 / 2.0; - let centery = shift / 2.0 + 3.04; - let centerz = shift * num as f32 / 2.0; - - for i in 0usize..num { - for j in 0usize..num { - for k in 0usize..num { - let x = i as f32 * shift - centerx; - let y = j as f32 * shift + centery; - let z = k as f32 * shift - centerz; - - // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build(); - colliders.insert(collider, handle, &mut bodies); - } - } - } - - /* - * Setup a kinematic rigid body. - */ - let platform_body = RigidBodyBuilder::new_kinematic() - .translation(0.0, 1.5 + 0.8, -10.0 * rad) - .build(); - let platform_handle = bodies.insert(platform_body); - let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0) - .density(1.0) - .build(); - colliders.insert(collider, platform_handle, &mut bodies); - - /* - * Setup a callback to control the platform. - */ - testbed.add_callback(move |_, physics, _, _, time| { - let mut platform = physics.bodies.get_mut(platform_handle).unwrap(); - let mut next_pos = platform.position; - - let dt = 0.016; - next_pos.translation.vector.y += (time * 5.0).sin() * dt; - next_pos.translation.vector.z += time.sin() * 5.0 * dt; - - if next_pos.translation.vector.z >= rad * 10.0 { - next_pos.translation.vector.z -= dt; - } - if next_pos.translation.vector.z <= -rad * 10.0 { - next_pos.translation.vector.z += dt; - } - - platform.set_next_kinematic_position(next_pos); - }); - - /* - * Run the simulation. - */ - testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(-10.0, 5.0, -10.0), Point3::origin()); -} - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Kinematic body", init_world)]); - testbed.run() -} |
