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authorSébastien Crozet <developer@crozet.re>2022-02-20 12:55:00 +0100
committerSébastien Crozet <sebastien@crozet.re>2022-03-20 21:49:16 +0100
commitfb20d72ee29de9311a81aec6eb9f02fd2aa35fc4 (patch)
tree45827ac4c754c3670d1ddb2f91fc498515d6b3b8 /examples3d
parente740493b980dc9856864ead3206a4fa02aff965f (diff)
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Joint API and joint motors improvements
Diffstat (limited to 'examples3d')
-rw-r--r--examples3d/articulations3.rs226
-rw-r--r--examples3d/ccd3.rs24
-rw-r--r--examples3d/collision_groups3.rs20
-rw-r--r--examples3d/compound3.rs20
-rw-r--r--examples3d/convex_decomposition3.rs12
-rw-r--r--examples3d/convex_polyhedron3.rs14
-rw-r--r--examples3d/damping3.rs5
-rw-r--r--examples3d/debug_add_remove_collider3.rs12
-rw-r--r--examples3d/debug_articulations3.rs23
-rw-r--r--examples3d/debug_big_colliders3.rs10
-rw-r--r--examples3d/debug_boxes3.rs12
-rw-r--r--examples3d/debug_cylinder3.rs12
-rw-r--r--examples3d/debug_dynamic_collider_add3.rs18
-rw-r--r--examples3d/debug_friction3.rs11
-rw-r--r--examples3d/debug_infinite_fall3.rs16
-rw-r--r--examples3d/debug_prismatic3.rs56
-rw-r--r--examples3d/debug_rollback3.rs11
-rw-r--r--examples3d/debug_shape_modification3.rs25
-rw-r--r--examples3d/debug_triangle3.rs11
-rw-r--r--examples3d/debug_trimesh3.rs11
-rw-r--r--examples3d/domino3.rs10
-rw-r--r--examples3d/fountain3.rs16
-rw-r--r--examples3d/harness_capsules3.rs12
-rw-r--r--examples3d/heightfield3.rs20
-rw-r--r--examples3d/joints3.rs282
-rw-r--r--examples3d/keva3.rs34
-rw-r--r--examples3d/locked_rotations3.rs18
-rw-r--r--examples3d/one_way_platforms3.rs14
-rw-r--r--examples3d/platform3.rs32
-rw-r--r--examples3d/primitives3.rs20
-rw-r--r--examples3d/restitution3.rs20
-rw-r--r--examples3d/sensor3.rs21
-rw-r--r--examples3d/trimesh3.rs20
33 files changed, 425 insertions, 643 deletions
diff --git a/examples3d/articulations3.rs b/examples3d/articulations3.rs
index 0c87c41..a5dae03 100644
--- a/examples3d/articulations3.rs
+++ b/examples3d/articulations3.rs
@@ -13,20 +13,17 @@ fn create_prismatic_joints(
let rad = 0.4;
let shift = 2.0;
- let ground = RigidBodyBuilder::new_static()
- .translation(vector![origin.x, origin.y, origin.z])
- .build();
+ let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, origin.z]);
let mut curr_parent = bodies.insert(ground);
- let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
+ let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, curr_parent, bodies);
for i in 0..num {
let z = origin.z + (i + 1) as f32 * shift;
- let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(vector![origin.x, origin.y, z])
- .build();
+ let rigid_body =
+ RigidBodyBuilder::new_dynamic().translation(vector![origin.x, origin.y, z]);
let curr_child = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
+ let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, curr_child, bodies);
let axis = if i % 2 == 0 {
@@ -35,10 +32,10 @@ fn create_prismatic_joints(
UnitVector::new_normalize(vector![-1.0f32, 1.0, 0.0])
};
- let prism = PrismaticJoint::new(axis)
+ let prism = PrismaticJointBuilder::new(axis)
.local_anchor1(point![0.0, 0.0, 0.0])
.local_anchor2(point![0.0, 0.0, -shift])
- .limit_axis([-2.0, 2.0]);
+ .limits([-2.0, 2.0]);
if use_articulations {
multibody_joints.insert(curr_parent, curr_child, prism);
@@ -61,20 +58,17 @@ fn create_actuated_prismatic_joints(
let rad = 0.4;
let shift = 2.0;
- let ground = RigidBodyBuilder::new_static()
- .translation(vector![origin.x, origin.y, origin.z])
- .build();
+ let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, origin.z]);
let mut curr_parent = bodies.insert(ground);
- let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
+ let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, curr_parent, bodies);
for i in 0..num {
let z = origin.z + (i + 1) as f32 * shift;
- let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(vector![origin.x, origin.y, z])
- .build();
+ let rigid_body =
+ RigidBodyBuilder::new_dynamic().translation(vector![origin.x, origin.y, z]);
let curr_child = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
+ let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, curr_child, bodies);
let axis = if i % 2 == 0 {
@@ -83,26 +77,29 @@ fn create_actuated_prismatic_joints(
UnitVector::new_normalize(vector![-1.0, 1.0, 0.0])
};
- let mut prism = PrismaticJoint::new(axis)
- .local_anchor1(point![0.0, 0.0, 0.0])
- .local_anchor2(point![0.0, 0.0, -shift]);
+ let mut prism = PrismaticJointBuilder::new(axis)
+ .local_anchor1(point![0.0, 0.0, shift])
+ .local_anchor2(point![0.0, 0.0, 0.0])
+ .build();
- if i == 1 {
- prism = prism
- .limit_axis([-Real::MAX, 5.0])
- .motor_velocity(1.0, 1.0)
+ if i == 0 {
+ prism
+ .set_motor_velocity(2.0, 1.0e5)
// We set a max impulse so that the motor doesn't fight
// the limits with large forces.
- .motor_max_impulse(1.0);
- } else if i > 1 {
- prism = prism.motor_position(2.0, 0.01, 1.0);
- } else {
- prism = prism
- .motor_velocity(1.0, 1.0)
+ .set_limits([-2.0, 5.0])
+ .set_motor_max_force(100.0);
+ } else if i == 1 {
+ prism
+ .set_limits([-Real::MAX, 5.0])
+ .set_motor_velocity(6.0, 1.0e3)
// We set a max impulse so that the motor doesn't fight
// the limits with large forces.
- .motor_max_impulse(0.7)
- .limit_axis([-2.0, 5.0]);
+ .set_motor_max_force(100.0);
+ } else if i > 1 {
+ prism
+ .set_motor_position(2.0, 1.0e3, 1.0e2)
+ .set_motor_max_force(60.0);
}
if use_articulations {
@@ -127,11 +124,9 @@ fn create_revolute_joints(
let rad = 0.4;
let shift = 2.0;
- let ground = RigidBodyBuilder::new_static()
- .translation(vector![origin.x, origin.y, 0.0])
- .build();
+ let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, 0.0]);
let mut curr_parent = bodies.insert(ground);
- let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
+ let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, curr_parent, bodies);
for i in 0..num {
@@ -146,11 +141,9 @@ fn create_revolute_joints(
let mut handles = [curr_parent; 4];
for k in 0..4 {
- let rigid_body = RigidBodyBuilder::new_dynamic()
- .position(positions[k])
- .build();
+ let rigid_body = RigidBodyBuilder::new_dynamic().position(positions[k]);
handles[k] = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
+ let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, handles[k], bodies);
}
@@ -158,10 +151,10 @@ fn create_revolute_joints(
let x = Vector::x_axis();
let z = Vector::z_axis();
let revs = [
- RevoluteJoint::new(z).local_anchor2(point![0.0, 0.0, -shift]),
- RevoluteJoint::new(x).local_anchor2(point![-shift, 0.0, 0.0]),
- RevoluteJoint::new(z).local_anchor2(point![0.0, 0.0, -shift]),
- RevoluteJoint::new(x).local_anchor2(point![shift, 0.0, 0.0]),
+ RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]),
+ RevoluteJointBuilder::new(x).local_anchor2(point![-shift, 0.0, 0.0]),
+ RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]),
+ RevoluteJointBuilder::new(x).local_anchor2(point![shift, 0.0, 0.0]),
];
if use_articulations {
@@ -188,37 +181,18 @@ fn create_revolute_joints_with_limits(
origin: Point<f32>,
use_articulations: bool,
) {
- let ground = bodies.insert(
- RigidBodyBuilder::new_static()
- .translation(origin.coords)
- .build(),
- );
+ let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords));
- let platform1 = bodies.insert(
- RigidBodyBuilder::new_dynamic()
- .translation(origin.coords)
- .build(),
- );
- colliders.insert_with_parent(
- ColliderBuilder::cuboid(4.0, 0.2, 2.0).build(),
- platform1,
- bodies,
- );
+ let platform1 = bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords));
+ colliders.insert_with_parent(ColliderBuilder::cuboid(4.0, 0.2, 2.0), platform1, bodies);
let shift = vector![0.0, 0.0, 6.0];
- let platform2 = bodies.insert(
- RigidBodyBuilder::new_dynamic()
- .translation(origin.coords + shift)
- .build(),
- );
- colliders.insert_with_parent(
- ColliderBuilder::cuboid(4.0, 0.2, 2.0).build(),
- platform2,
- bodies,
- );
+ let platform2 =
+ bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords + shift));
+ colliders.insert_with_parent(ColliderBuilder::cuboid(4.0, 0.2, 2.0), platform2, bodies);
let z = Vector::z_axis();
- let joint1 = RevoluteJoint::new(z).limit_axis([-0.2, 0.2]);
+ let joint1 = RevoluteJointBuilder::new(z).limits([-0.2, 0.2]);
if use_articulations {
multibody_joints.insert(ground, platform1, joint1);
@@ -226,9 +200,9 @@ fn create_revolute_joints_with_limits(
impulse_joints.insert(ground, platform1, joint1);
}
- let joint2 = RevoluteJoint::new(z)
+ let joint2 = RevoluteJointBuilder::new(z)
.local_anchor2(-Point::from(shift))
- .limit_axis([-0.2, 0.2]);
+ .limits([-0.2, 0.2]);
if use_articulations {
multibody_joints.insert(platform1, platform2, joint2);
@@ -238,23 +212,20 @@ fn create_revolute_joints_with_limits(
// Let’s add a couple of cuboids that will fall on the platforms, triggering the joint limits.
let cuboid_body1 = bodies.insert(
- RigidBodyBuilder::new_dynamic()
- .translation(origin.coords + vector![-2.0, 4.0, 0.0])
- .build(),
+ RigidBodyBuilder::new_dynamic().translation(origin.coords + vector![-2.0, 4.0, 0.0]),
);
colliders.insert_with_parent(
- ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0).build(),
+ ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0),
cuboid_body1,
bodies,
);
let cuboid_body2 = bodies.insert(
RigidBodyBuilder::new_dynamic()
- .translation(origin.coords + shift + vector![2.0, 16.0, 0.0])
- .build(),
+ .translation(origin.coords + shift + vector![2.0, 16.0, 0.0]),
);
colliders.insert_with_parent(
- ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0).build(),
+ ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0),
cuboid_body2,
bodies,
);
@@ -288,22 +259,20 @@ fn create_fixed_joints(
RigidBodyType::Dynamic
};
- let rigid_body = RigidBodyBuilder::new(status)
- .translation(vector![
- origin.x + fk * shift,
- origin.y,
- origin.z + fi * shift
- ])
- .build();
+ let rigid_body = RigidBodyBuilder::new(status).translation(vector![
+ origin.x + fk * shift,
+ origin.y,
+ origin.z + fi * shift
+ ]);
let child_handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::ball(rad).build();
+ let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, child_handle, bodies);
// Vertical joint.
if i > 0 {
let parent_index = body_handles.len() - num;
let parent_handle = body_handles[parent_index];
- let joint = FixedJoint::new().local_anchor2(point![0.0, 0.0, -shift]);
+ let joint = FixedJointBuilder::new().local_anchor2(point![0.0, 0.0, -shift]);
if use_articulations {
multibody_joints.insert(parent_handle, child_handle, joint);
@@ -316,7 +285,7 @@ fn create_fixed_joints(
if k > 0 {
let parent_index = body_handles.len() - 1;
let parent_handle = body_handles[parent_index];
- let joint = FixedJoint::new().local_anchor2(point![-shift, 0.0, 0.0]);
+ let joint = FixedJointBuilder::new().local_anchor2(point![-shift, 0.0, 0.0]);
impulse_joints.insert(parent_handle, child_handle, joint);
}
@@ -349,17 +318,20 @@ fn create_spherical_joints(
RigidBodyType::Dynamic
};
- let rigid_body = RigidBodyBuilder::new(status)
- .translation(vector![fk * shift, 0.0, fi * shift * 2.0])
- .build();
+ let rigid_body = RigidBodyBuilder::new(status).translation(vector![
+ fk * shift,
+ 0.0,
+ fi * shift * 2.0
+ ]);
let child_handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::capsule_z(rad * 1.25, rad).build();
+ let collider = ColliderBuilder::capsule_z(rad * 1.25, rad);
colliders.insert_with_parent(collider, child_handle, bodies);
// Vertical joint.
if i > 0 {
let parent_handle = *body_handles.last().unwrap();
- let joint = SphericalJoint::new().local_anchor2(point![0.0, 0.0, -shift * 2.0]);
+ let joint =
+ SphericalJointBuilder::new().local_anchor2(point![0.0, 0.0, -shift * 2.0]);
if use_articulations {
multibody_joints.insert(parent_handle, child_handle, joint);
@@ -372,7 +344,7 @@ fn create_spherical_joints(
if k > 0 {
let parent_index = body_handles.len() - num;
let parent_handle = body_handles[parent_index];
- let joint = SphericalJoint::new().local_anchor2(point![-shift, 0.0, 0.0]);
+ let joint = SphericalJointBuilder::new().local_anchor2(point![-shift, 0.0, 0.0]);
impulse_joints.insert(parent_handle, child_handle, joint);
}
@@ -391,44 +363,28 @@ fn create_spherical_joints_with_limits(
) {
let shift = vector![0.0, 0.0, 3.0];
- let ground = bodies.insert(
- RigidBodyBuilder::new_static()
- .translation(origin.coords)
- .build(),
- );
+ let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords));
let ball1 = bodies.insert(
RigidBodyBuilder::new_dynamic()
.translation(origin.coords + shift)
- .linvel(vector![20.0, 20.0, 0.0])
- .build(),
- );
- colliders.insert_with_parent(
- ColliderBuilder::cuboid(1.0, 1.0, 1.0).build(),
- ball1,
- bodies,
+ .linvel(vector![20.0, 20.0, 0.0]),
);
+ colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 1.0, 1.0), ball1, bodies);
- let ball2 = bodies.insert(
- RigidBodyBuilder::new_dynamic()
- .translation(origin.coords + shift * 2.0)
- .build(),
- );
- colliders.insert_with_parent(
- ColliderBuilder::cuboid(1.0, 1.0, 1.0).build(),
- ball2,
- bodies,
- );
+ let ball2 =
+ bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords + shift * 2.0));
+ colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 1.0, 1.0), ball2, bodies);
- let joint1 = SphericalJoint::new()
+ let joint1 = SphericalJointBuilder::new()
.local_anchor2(Point::from(-shift))
- .limit_axis(JointAxis::X, [-0.2, 0.2])
- .limit_axis(JointAxis::Y, [-0.2, 0.2]);
+ .limits(JointAxis::X, [-0.2, 0.2])
+ .limits(JointAxis::Y, [-0.2, 0.2]);
- let joint2 = SphericalJoint::new()
+ let joint2 = SphericalJointBuilder::new()
.local_anchor2(Point::from(-shift))
- .limit_axis(JointAxis::X, [-0.3, 0.3])
- .limit_axis(JointAxis::Y, [-0.3, 0.3]);
+ .limits(JointAxis::X, [-0.3, 0.3])
+ .limits(JointAxis::Y, [-0.3, 0.3]);
if use_articulations {
multibody_joints.insert(ground, ball1, joint1);
@@ -453,7 +409,7 @@ fn create_actuated_revolute_joints(
// We will reuse this base configuration for all the impulse_joints here.
let z = Vector::z_axis();
- let joint_template = RevoluteJoint::new(z).local_anchor2(point![0.0, 0.0, -shift]);
+ let joint_template = RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]);
let mut parent_handle = RigidBodyHandle::invalid();
@@ -474,27 +430,27 @@ fn create_actuated_revolute_joints(
let rigid_body = RigidBodyBuilder::new(status)
.translation(vector![origin.x, origin.y + shifty, origin.z + fi * shift])
// .rotation(Vector3::new(0.0, fi * 1.1, 0.0))
- .build();
+ ;
let child_handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad * 2.0, rad * 6.0 / (fi + 1.0), rad).build();
+ let collider = ColliderBuilder::cuboid(rad * 2.0, rad * 6.0 / (fi + 1.0), rad);
colliders.insert_with_parent(collider, child_handle, bodies);
if i > 0 {
- let mut joint = joint_template.clone();
+ let mut joint = joint_template.motor_model(MotorModel::AccelerationBased);
if i % 3 == 1 {
- joint = joint.motor_velocity(-20.0, 0.1);
+ joint = joint.motor_velocity(-20.0, 100.0);
} else if i == num - 1 {
- let stiffness = 0.2;
- let damping = 1.0;
+ let stiffness = 200.0;
+ let damping = 100.0;
joint = joint.motor_position(3.14 / 2.0, stiffness, damping);
}
if i == 1 {
joint = joint
.local_anchor2(point![0.0, 2.0, -shift])
- .motor_velocity(-2.0, 0.1);
+ .motor_velocity(-2.0, 100.0);
}
if use_articulations {
@@ -521,7 +477,7 @@ fn create_actuated_spherical_joints(
let shift = 2.0;
// We will reuse this base configuration for all the impulse_joints here.
- let joint_template = SphericalJoint::new().local_anchor1(point![0.0, 0.0, shift]);
+ let joint_template = SphericalJointBuilder::new().local_anchor1(point![0.0, 0.0, shift]);
let mut parent_handle = RigidBodyHandle::invalid();
@@ -540,10 +496,10 @@ fn create_actuated_spherical_joints(
let rigid_body = RigidBodyBuilder::new(status)
.translation(vector![origin.x, origin.y, origin.z + fi * shift])
// .rotation(Vector3::new(0.0, fi * 1.1, 0.0))
- .build();
+ ;
let child_handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::capsule_y(rad * 2.0 / (fi + 1.0), rad).build();
+ let collider = ColliderBuilder::capsule_y(rad * 2.0 / (fi + 1.0), rad);
colliders.insert_with_parent(collider, child_handle, bodies);
if i > 0 {
diff --git a/examples3d/ccd3.rs b/examples3d/ccd3.rs
index 2e00b86..c1ade84 100644
--- a/examples3d/ccd3.rs
+++ b/examples3d/ccd3.rs
@@ -21,12 +21,9 @@ fn create_wall(
- stack_height as f32 * half_extents.z;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(vector![x, y, z])
- .build();
+ let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
- let collider =
- ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build();
+ let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z);
colliders.insert_with_parent(collider, handle, bodies);
k += 1;
if k % 2 == 0 {
@@ -53,11 +50,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 50.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static()
- .translation(vector![0.0, -ground_height, 0.0])
- .build();
+ let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
let ground_handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, ground_handle, &mut bodies);
/*
@@ -97,23 +92,20 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::ball(1.0)
.density(10.0)
.sensor(true)
- .active_events(ActiveEvents::INTERSECTION_EVENTS)
- .build();
+ .active_events(ActiveEvents::INTERSECTION_EVENTS);
let rigid_body = RigidBodyBuilder::new_dynamic()
.linvel(vector![1000.0, 0.0, 0.0])
.translation(vector![-20.0, shift_y + 2.0, 0.0])
- .ccd_enabled(true)
- .build();
+ .ccd_enabled(true);
let sensor_handle = bodies.insert(rigid_body);
colliders.insert_with_parent(collider, sensor_handle, &mut bodies);
// Second rigid-body with CCD enabled.
- let collider = ColliderBuilder::ball(1.0).density(10.0).build();
+ let collider = ColliderBuilder::ball(1.0).density(10.0);
let rigid_body = RigidBodyBuilder::new_dynamic()
.linvel(vector![1000.0, 0.0, 0.0])
.translation(vector![-20.0, shift_y + 2.0, shift_z])
- .ccd_enabled(true)
- .build();
+ .ccd_enabled(true);
let handle = bodies.insert(rigid_body);
colliders.insert_with_parent(collider.clone(), handle, &mut bodies);
testbed.set_initial_body_color(handle, [0.2, 0.2, 1.0]);
diff --git a/examples3d/collision_groups3.rs b/examples3d/collision_groups3.rs
index d43a7fc..c1bc144 100644
--- a/examples3d/collision_groups3.rs
+++ b/examples3d/collision_groups3.rs
@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 5.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static()
- .translation(vector![0.0, -ground_height, 0.0])
- .build();
+ let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
let floor_handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, floor_handle, &mut bodies);
/*
@@ -34,8 +32,7 @@ pub fn init_world(testbed: &mut Testbed) {
*/
let green_floor = ColliderBuilder::cuboid(1.0, 0.1, 1.0)
.translation(vector![0.0, 1.0, 0.0])
- .collision_groups(GREEN_GROUP)
- .build();
+ .collision_groups(GREEN_GROUP);
let green_collider_handle =
colliders.insert_with_parent(green_floor, floor_handle, &mut bodies);
@@ -46,8 +43,7 @@ pub fn init_world(testbed: &mut Testbed) {
*/
let blue_floor = ColliderBuilder::cuboid(1.0, 0.1, 1.0)
.translation(vector![0.0, 2.0, 0.0])
- .collision_groups(BLUE_GROUP)
- .build();
+ .collision_groups(BLUE_GROUP);
let blue_collider_handle = colliders.insert_with_parent(blue_floor, floor_handle, &mut bodies);
testbed.set_initial_collider_color(blue_collider_handle, [0.0, 0.0, 1.0]);
@@ -77,13 +73,9 @@ pub fn init_world(testbed: &mut Testbed) {
(BLUE_GROUP, [0.0, 0.0, 1.0])
};
- let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(vector![x, y, z])
- .build();
+ let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad, rad, rad)
- .collision_groups(group)
- .build();
+ let collider = ColliderBuilder::cuboid(rad, rad, rad).collision_groups(group);
colliders.insert_with_parent(collider, handle, &mut bodies);
testbed.set_initial_body_color(handle, color);
diff --git a/examples3d/compound3.rs b/examples3d/compound3.rs
index 433210d..5ecccb9 100644
--- a/examples3d/compound3.rs
+++ b/examples3d/compound3.rs
@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 50.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static()
- .translation(vector![0.0, -ground_height, 0.0])
- .build();
+ let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
/*
@@ -45,20 +43,16 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift * 2.0 - centerz + offset;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(vector![x, y, z])
- .build();
+ let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
// First option: attach several colliders to a single rigid-body.
if j < numy / 2 {
- let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad).build();
+ let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad);
let collider2 = ColliderBuilder::cuboid(rad, rad * 10.0, rad)
- .translation(vector![rad * 10.0, rad * 10.0, 0.0])
- .build();
+ .translation(vector![rad * 10.0, rad * 10.0, 0.0]);
let collider3 = ColliderBuilder::cuboid(rad, rad * 10.0, rad)
- .translation(vector![-rad * 10.0, rad * 10.0, 0.0])
- .build();
+ .translation(vector![-rad * 10.0, rad * 10.0, 0.0]);
colliders.insert_with_parent(collider1, handle, &mut bodies);
colliders.insert_with_parent(collider2, handle, &mut bodies);
colliders.insert_with_parent(collider3, handle, &mut bodies);
@@ -79,7 +73,7 @@ pub fn init_world(testbed: &mut Testbed) {
),
];
- let collider = ColliderBuilder::compound(shapes).build();
+ let collider = ColliderBuilder::compound(shapes);
colliders.insert_with_parent(collider, handle, &mut bodies);
}
}
diff --git a/examples3d/convex_decomposition3.rs b/examples3d/convex_decomposition3.rs
index 6daf4d7..33c1611 100644
--- a/examples3d/convex_decomposition3.rs
+++ b/examples3d/convex_decomposition3.rs
@@ -24,11 +24,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 50.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static()
- .translation(vector![0.0, -ground_height, 0.0])
- .build();
+ let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
/*
@@ -88,13 +86,11 @@ pub fn init_world(testbed: &mut Testbed) {
let y = (igeom / width) as f32 * shift + 4.0;
let z = k as f32 * shift;
- let body = RigidBodyBuilder::new_dynamic()
- .translation(vector![x, y, z])
- .build();
+ let body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(body);
for shape in &shapes {
- let collider = ColliderBuilder::new(shape.clone()).build();
+ let collider = ColliderBuilder::new(shape.clone());
colliders.insert_with_parent(collider, handle, &mut bodies);
}
}
diff --git a/examples3d/convex_polyhedron3.rs b/examples3d/convex_polyhedron3.rs
index 7abcefb..b4c391e 100644
--- a/examples3d/convex_polyhedron3.rs
+++ b/