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| author | Crozet Sébastien <developer@crozet.re> | 2021-06-01 14:56:24 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-06-01 14:56:24 +0200 |
| commit | dbb3c8f43b151e48619ed954b20d44dd9e5c2c55 (patch) | |
| tree | 30ef15379564436685f4367eee13e858e22185aa /src/dynamics/ccd/ccd_solver.rs | |
| parent | 5ef81cda406d796c5d188542b5bd9fbf4aefd4cf (diff) | |
| download | rapier-dbb3c8f43b151e48619ed954b20d44dd9e5c2c55.tar.gz rapier-dbb3c8f43b151e48619ed954b20d44dd9e5c2c55.tar.bz2 rapier-dbb3c8f43b151e48619ed954b20d44dd9e5c2c55.zip | |
CCD: take collision groups into account
Diffstat (limited to 'src/dynamics/ccd/ccd_solver.rs')
| -rw-r--r-- | src/dynamics/ccd/ccd_solver.rs | 75 |
1 files changed, 48 insertions, 27 deletions
diff --git a/src/dynamics/ccd/ccd_solver.rs b/src/dynamics/ccd/ccd_solver.rs index 354f183..dab4f73 100644 --- a/src/dynamics/ccd/ccd_solver.rs +++ b/src/dynamics/ccd/ccd_solver.rs @@ -10,7 +10,7 @@ use crate::geometry::{ use crate::math::Real; use crate::parry::utils::SortedPair; use crate::pipeline::{EventHandler, QueryPipeline, QueryPipelineMode}; -use crate::prelude::{ActiveEvents, ColliderFlags}; +use crate::prelude::{ActiveEvents, ColliderFlags, ColliderGroups}; use parry::query::{DefaultQueryDispatcher, QueryDispatcher}; use parry::utils::hashmap::HashMap; use std::collections::BinaryHeap; @@ -140,7 +140,8 @@ impl CCDSolver { Colliders: ComponentSetOption<ColliderParent> + ComponentSet<ColliderPosition> + ComponentSet<ColliderShape> - + ComponentSet<ColliderType>, + + ComponentSet<ColliderType> + + ComponentSet<ColliderGroups>, { // Update the query pipeline. self.query_pipeline.update_with_mode( @@ -201,16 +202,21 @@ impl CCDSolver { { let co_parent1: Option<&ColliderParent> = colliders.get(ch1.0); let co_parent2: Option<&ColliderParent> = colliders.get(ch2.0); - let c1: (_, _, _) = colliders.index_bundle(ch1.0); - let c2: (_, _, _) = colliders.index_bundle(ch2.0); + let c1: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch1.0); + let c2: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch2.0); let co_type1: &ColliderType = colliders.index(ch1.0); let co_type2: &ColliderType = colliders.index(ch1.0); let bh1 = co_parent1.map(|p| p.handle); let bh2 = co_parent2.map(|p| p.handle); - if bh1 == bh2 || (co_type1.is_sensor() || co_type2.is_sensor()) { - // Ignore self-intersection and sensors. + // Ignore self-intersection and sensors and apply collision groups filter. + if bh1 == bh2 // Ignore self-intersection. + || (co_type1.is_sensor() || co_type2.is_sensor()) // Ignore sensors. + || !c1.3.collision_groups.test(c2.3.collision_groups) // Apply collision groups. + || !c1.3.solver_groups.test(c2.3.solver_groups) + // Apply solver groups. + { return true; } @@ -226,8 +232,8 @@ impl CCDSolver { self.query_pipeline.query_dispatcher(), *ch1, *ch2, - (c1.0, c1.1, c1.2, co_parent1), - (c2.0, c2.1, c2.2, co_parent2), + (c1.0, c1.1, c1.2, c1.3, co_parent1), + (c2.0, c2.1, c2.2, c2.3, co_parent2), Some((rb_pos1, rb_vels1, rb_mprops1, rb_ccd1)), b2, None, @@ -274,7 +280,8 @@ impl CCDSolver { + ComponentSet<ColliderPosition> + ComponentSet<ColliderShape> + ComponentSet<ColliderType> - + ComponentSet<ColliderFlags>, + + ComponentSet<ColliderFlags> + + ComponentSet<ColliderGroups>, { let mut frozen = HashMap::<_, Real>::default(); let mut all_toi = BinaryHeap::new(); @@ -336,14 +343,15 @@ impl CCDSolver { { let co_parent1: Option<&ColliderParent> = colliders.get(ch1.0); let co_parent2: Option<&ColliderParent> = colliders.get(ch2.0); - let c1: (_, _, _) = colliders.index_bundle(ch1.0); - let c2: (_, _, _) = colliders.index_bundle(ch2.0); + let c1: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch1.0); + let c2: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch2.0); let bh1 = co_parent1.map(|p| p.handle); let bh2 = co_parent2.map(|p| p.handle); - if bh1 == bh2 { - // Ignore self-intersection. + // Ignore self-intersections and apply groups filter. + if bh1 == bh2 || !c1.3.collision_groups.test(c2.3.collision_groups) + { return true; } @@ -360,8 +368,8 @@ impl CCDSolver { self.query_pipeline.query_dispatcher(), *ch1, *ch2, - (c1.0, c1.1, c1.2, co_parent1), - (c2.0, c2.1, c2.2, co_parent2), + (c1.0, c1.1, c1.2, c1.3, co_parent1), + (c2.0, c2.1, c2.2, c2.3, co_parent2), b1, b2, None, @@ -400,7 +408,7 @@ impl CCDSolver { // NOTE: all static bodies (and kinematic bodies?) should be considered as "frozen", this // may avoid some resweeps. - let mut intersections_to_check = vec![]; + let mut pseudo_intersections_to_check = vec![]; while let Some(toi) = all_toi.pop() { assert!(toi.toi <= dt); @@ -422,7 +430,7 @@ impl CCDSolver { continue; } - if toi.is_intersection_test { + if toi.is_pseudo_intersection_test { // NOTE: this test is redundant with the previous `if !should_freeze && ...` // but let's keep it to avoid tricky regressions if we end up swapping both // `if` for some reasons in the future. @@ -430,7 +438,7 @@ impl CCDSolver { // This is only an intersection so we don't have to freeze and there is no // need to resweep. However we will need to see if we have to generate // intersection events, so push the TOI for further testing. - intersections_to_check.push(toi); + pseudo_intersections_to_check.push(toi); } continue; } @@ -462,14 +470,14 @@ impl CCDSolver { .colliders_with_aabb_intersecting_aabb(&aabb, |ch2| { let co_parent1: Option<&ColliderParent> = colliders.get(ch1.0); let co_parent2: Option<&ColliderParent> = colliders.get(ch2.0); - let c1: (_, _, _) = colliders.index_bundle(ch1.0); - let c2: (_, _, _) = colliders.index_bundle(ch2.0); + let c1: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch1.0); + let c2: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch2.0); let bh1 = co_parent1.map(|p| p.handle); let bh2 = co_parent2.map(|p| p.handle); - if bh1 == bh2 { - // Ignore self-intersection. + // Ignore self-intersection and apply groups filter. + if bh1 == bh2 || !c1.3.collision_groups.test(c2.3.collision_groups) { return true; } @@ -498,8 +506,8 @@ impl CCDSolver { self.query_pipeline.query_dispatcher(), *ch1, *ch2, - (c1.0, c1.1, c1.2, co_parent1), - (c2.0, c2.1, c2.2, co_parent2), + (c1.0, c1.1, c1.2, c1.3, co_parent1), + (c2.0, c2.1, c2.2, c2.3, co_parent2), b1, b2, frozen1.copied(), @@ -516,7 +524,7 @@ impl CCDSolver { } } - for toi in intersections_to_check { + for toi in pseudo_intersections_to_check { // See if the intersection is still active once the bodies // reach their final positions. // - If the intersection is still active, don't report it yet. It will be @@ -524,17 +532,30 @@ impl CCDSolver { // - If the intersection isn't active anymore, and it wasn't intersecting // before, then we need to generate one interaction-start and one interaction-stop // events because it will never be detected by the narrow-phase because of tunneling. - let (co_pos1, co_shape1, co_flags1): ( + let (co_type1, co_pos1, co_shape1, co_flags1): ( + &ColliderType, &ColliderPosition, &ColliderShape, &ColliderFlags, ) = colliders.index_bundle(toi.c1.0); - let (co_pos2, co_shape2, co_flags2): ( + let (co_type2, co_pos2, co_shape2, co_flags2): ( + &ColliderType, &ColliderPosition, &ColliderShape, &ColliderFlags, ) = colliders.index_bundle(toi.c2.0); + if !co_type1.is_sensor() && !co_type2.is_sensor() { + // TODO: this happens if we found a TOI between two non-sensor + // colliders with mismatching solver_flags. It is not clear + // what we should do in this case: we could report a + // contact started/contact stopped event for example. But in + // that case, what contact pair should be pass to these events? + // For now we just ignore this special case. Let's wait for an actual + // use-case to come up before we determine what we want to do here. + continue; + } + let co_next_pos1 = if let Some(b1) = toi.b1 { let co_parent1: &ColliderParent = colliders.get(toi.c1.0).unwrap(); let (rb_pos1, rb_vels1, rb_mprops1): ( |
