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| author | Sébastien Crozet <developer@crozet.re> | 2021-04-01 11:00:27 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-04-01 11:00:27 +0200 |
| commit | f8536e73fc092da5ded5c793d513c59296949aff (patch) | |
| tree | 50af9e4312b22ea2c1cabc0e6d80dc73e59b3104 /src/dynamics/ccd/toi_entry.rs | |
| parent | 4b637c66ca40695f97f1ebdc38965e0d83ac5934 (diff) | |
| parent | cc3f16eb85f23a86ddd9d182d967cb12acc32354 (diff) | |
| download | rapier-f8536e73fc092da5ded5c793d513c59296949aff.tar.gz rapier-f8536e73fc092da5ded5c793d513c59296949aff.tar.bz2 rapier-f8536e73fc092da5ded5c793d513c59296949aff.zip | |
Merge pull request #157 from dimforge/ccd
Implement Continuous Collision Detection
Diffstat (limited to 'src/dynamics/ccd/toi_entry.rs')
| -rw-r--r-- | src/dynamics/ccd/toi_entry.rs | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/src/dynamics/ccd/toi_entry.rs b/src/dynamics/ccd/toi_entry.rs new file mode 100644 index 0000000..cc6773c --- /dev/null +++ b/src/dynamics/ccd/toi_entry.rs @@ -0,0 +1,163 @@ +use crate::dynamics::{RigidBody, RigidBodyHandle}; +use crate::geometry::{Collider, ColliderHandle}; +use crate::math::Real; +use parry::query::{NonlinearRigidMotion, QueryDispatcher}; + +#[derive(Copy, Clone, Debug)] +pub struct TOIEntry { + pub toi: Real, + pub c1: ColliderHandle, + pub b1: RigidBodyHandle, + pub c2: ColliderHandle, + pub b2: RigidBodyHandle, + pub is_intersection_test: bool, + pub timestamp: usize, +} + +impl TOIEntry { + fn new( + toi: Real, + c1: ColliderHandle, + b1: RigidBodyHandle, + c2: ColliderHandle, + b2: RigidBodyHandle, + is_intersection_test: bool, + timestamp: usize, + ) -> Self { + Self { + toi, + c1, + b1, + c2, + b2, + is_intersection_test, + timestamp, + } + } + + pub fn try_from_colliders<QD: ?Sized + QueryDispatcher>( + query_dispatcher: &QD, + ch1: ColliderHandle, + ch2: ColliderHandle, + c1: &Collider, + c2: &Collider, + b1: &RigidBody, + b2: &RigidBody, + frozen1: Option<Real>, + frozen2: Option<Real>, + start_time: Real, + end_time: Real, + smallest_contact_dist: Real, + ) -> Option<Self> { + assert!(start_time <= end_time); + + let linvel1 = frozen1.is_none() as u32 as Real * b1.linvel(); + let linvel2 = frozen2.is_none() as u32 as Real * b2.linvel(); + let angvel1 = frozen1.is_none() as u32 as Real * b1.angvel(); + let angvel2 = frozen2.is_none() as u32 as Real * b2.angvel(); + + #[cfg(feature = "dim2")] + let vel12 = (linvel2 - linvel1).norm() + + angvel1.abs() * b1.ccd_max_dist + + angvel2.abs() * b2.ccd_max_dist; + #[cfg(feature = "dim3")] + let vel12 = (linvel2 - linvel1).norm() + + angvel1.norm() * b1.ccd_max_dist + + angvel2.norm() * b2.ccd_max_dist; + + // We may be slightly over-conservative by taking the `max(0.0)` here. + // But removing the `max` doesn't really affect performances so let's + // keep it since more conservatism is good at this stage. + let thickness = (c1.shape().ccd_thickness() + c2.shape().ccd_thickness()) + + smallest_contact_dist.max(0.0); + let is_intersection_test = c1.is_sensor() || c2.is_sensor(); + + if (end_time - start_time) * vel12 < thickness { + return None; + } + + // Compute the TOI. + let mut motion1 = Self::body_motion(b1); + let mut motion2 = Self::body_motion(b2); + + if let Some(t) = frozen1 { + motion1.freeze(t); + } + + if let Some(t) = frozen2 { + motion2.freeze(t); + } + + let motion_c1 = motion1.prepend(*c1.position_wrt_parent()); + let motion_c2 = motion2.prepend(*c2.position_wrt_parent()); + + // println!("start_time: {}", start_time); + + // If this is just an intersection test (i.e. with sensors) + // then we can stop the TOI search immediately if it starts with + // a penetration because we don't care about the whether the velocity + // at the impact is a separating velocity or not. + // If the TOI search involves two non-sensor colliders then + // we don't want to stop the TOI search at the first penetration + // because the colliders may be in a separating trajectory. + let stop_at_penetration = is_intersection_test; + + let res_toi = query_dispatcher + .nonlinear_time_of_impact( + &motion_c1, + c1.shape(), + &motion_c2, + c2.shape(), + start_time, + end_time, + stop_at_penetration, + ) + .ok(); + + let toi = res_toi??; + + Some(Self::new( + toi.toi, + ch1, + c1.parent(), + ch2, + c2.parent(), + is_intersection_test, + 0, + )) + } + + fn body_motion(body: &RigidBody) -> NonlinearRigidMotion { + if body.is_ccd_active() { + NonlinearRigidMotion::new( + 0.0, + body.position, + body.mass_properties.local_com, + body.linvel, + body.angvel, + ) + } else { + NonlinearRigidMotion::constant_position(body.next_position) + } + } +} + +impl PartialOrd for TOIEntry { + fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> { + (-self.toi).partial_cmp(&(-other.toi)) + } +} + +impl Ord for TOIEntry { + fn cmp(&self, other: &Self) -> std::cmp::Ordering { + self.partial_cmp(other).unwrap() + } +} + +impl PartialEq for TOIEntry { + fn eq(&self, other: &Self) -> bool { + self.toi == other.toi + } +} + +impl Eq for TOIEntry {} |
