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authorCrozet Sébastien <developer@crozet.re>2021-02-10 11:56:51 +0100
committerCrozet Sébastien <developer@crozet.re>2021-02-11 15:58:46 +0100
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treed82cef06b68a078dc23230e4e596021f7071b9b7 /src/dynamics/joint/generic_joint.rs
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Start experimenting with a generic joint implementation for joint drives.
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-rw-r--r--src/dynamics/joint/generic_joint.rs46
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diff --git a/src/dynamics/joint/generic_joint.rs b/src/dynamics/joint/generic_joint.rs
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+use crate::math::{Isometry, Real, SpacialVector, SPATIAL_DIM};
+
+#[derive(Copy, Clone, Debug)]
+#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
+/// A joint that prevents all relative movement between two bodies.
+///
+/// Given two frames of references, this joint aims to ensure these frame always coincide in world-space.
+pub struct GenericJoint {
+ /// The frame of reference for the first body affected by this joint, expressed in the local frame
+ /// of the first body.
+ pub local_anchor1: Isometry<Real>,
+ /// The frame of reference for the second body affected by this joint, expressed in the local frame
+ /// of the first body.
+ pub local_anchor2: Isometry<Real>,
+ /// The impulse applied to the first body affected by this joint.
+ ///
+ /// The impulse applied to the second body affected by this joint is given by `-impulse`.
+ /// This combines both linear and angular impulses:
+ /// - In 2D, `impulse.xy()` gives the linear impulse, and `impulse.z` the angular impulse.
+ /// - In 3D, `impulse.xyz()` gives the linear impulse, and `(impulse[3], impulse[4], impulse[5])` the angular impulse.
+ pub impulse: SpacialVector<Real>,
+
+ pub min_position: SpacialVector<Real>,
+ pub max_position: SpacialVector<Real>,
+ pub target_velocity: SpacialVector<Real>,
+ /// The maximum negative impulse the joint can apply on each DoF. Must be <= 0.0
+ pub max_negative_impulse: SpacialVector<Real>,
+ /// The maximum positive impulse the joint can apply on each DoF. Must be >= 0.0
+ pub max_positive_impulse: SpacialVector<Real>,
+}
+
+impl GenericJoint {
+ /// Creates a new fixed joint from the frames of reference of both bodies.
+ pub fn new(local_anchor1: Isometry<Real>, local_anchor2: Isometry<Real>) -> Self {
+ Self {
+ local_anchor1,
+ local_anchor2,
+ impulse: SpacialVector::zeros(),
+ min_position: SpacialVector::zeros(),
+ max_position: SpacialVector::zeros(),
+ target_velocity: SpacialVector::zeros(),
+ max_negative_impulse: SpacialVector::repeat(-Real::MAX),
+ max_positive_impulse: SpacialVector::repeat(Real::MAX),
+ }
+ }
+}