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authorSébastien Crozet <developer@crozet.re>2022-01-02 14:47:40 +0100
committerSébastien Crozet <developer@crozet.re>2022-01-02 16:58:36 +0100
commitf74b8401ad9ef50b8cdbf1f43a2b21f6c42b0ebc (patch)
tree53ac492fea5942a7d466f58a0095f39505674ea4 /src/dynamics/joint/prismatic_joint.rs
parentb45d4b5ac2b31856c15e802b31e288a58940cbf2 (diff)
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Implement multibody joints and the new solver
Diffstat (limited to 'src/dynamics/joint/prismatic_joint.rs')
-rw-r--r--src/dynamics/joint/prismatic_joint.rs289
1 files changed, 65 insertions, 224 deletions
diff --git a/src/dynamics/joint/prismatic_joint.rs b/src/dynamics/joint/prismatic_joint.rs
index 69edcb7..92fabde 100644
--- a/src/dynamics/joint/prismatic_joint.rs
+++ b/src/dynamics/joint/prismatic_joint.rs
@@ -1,250 +1,91 @@
-use crate::dynamics::SpringModel;
-use crate::math::{Isometry, Point, Real, Vector, DIM};
-use crate::utils::WBasis;
-use na::Unit;
-#[cfg(feature = "dim2")]
-use na::Vector2;
-#[cfg(feature = "dim3")]
-use na::Vector5;
+use crate::dynamics::joint::{JointAxesMask, JointData};
+use crate::dynamics::{JointAxis, MotorModel};
+use crate::math::{Point, Real, UnitVector};
-#[derive(Copy, Clone, PartialEq)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
-/// A joint that removes all relative motion between two bodies, except for the translations along one axis.
+#[derive(Copy, Clone, Debug, PartialEq)]
pub struct PrismaticJoint {
- /// Where the prismatic joint is attached on the first body, expressed in the local space of the first attached body.
- pub local_anchor1: Point<Real>,
- /// Where the prismatic joint is attached on the second body, expressed in the local space of the second attached body.
- pub local_anchor2: Point<Real>,
- pub(crate) local_axis1: Unit<Vector<Real>>,
- pub(crate) local_axis2: Unit<Vector<Real>>,
- pub(crate) basis1: [Vector<Real>; DIM - 1],
- pub(crate) basis2: [Vector<Real>; DIM - 1],
-
- /// The impulse applied by this joint on the first body.
- ///
- /// The impulse applied to the second body is given by `-impulse`.
- #[cfg(feature = "dim3")]
- pub impulse: Vector5<Real>,
- /// The impulse applied by this joint on the first body.
- ///
- /// The impulse applied to the second body is given by `-impulse`.
- #[cfg(feature = "dim2")]
- pub impulse: Vector2<Real>,
-
- /// Whether or not this joint should enforce translational limits along its axis.
- pub limits_enabled: bool,
- /// The min an max relative position of the attached bodies along this joint's axis.
- pub limits: [Real; 2],
- /// The impulse applied by this joint on the first body to enforce the position limit along this joint's axis.
- ///
- /// The impulse applied to the second body is given by `-impulse`.
- pub limits_impulse: Real,
-
- /// The target relative angular velocity the motor will attempt to reach.
- pub motor_target_vel: Real,
- /// The target relative angle along the joint axis the motor will attempt to reach.
- pub motor_target_pos: Real,
- /// The motor's stiffness.
- /// See the documentation of `SpringModel` for more information on this parameter.
- pub motor_stiffness: Real,
- /// The motor's damping.
- /// See the documentation of `SpringModel` for more information on this parameter.
- pub motor_damping: Real,
- /// The maximal impulse the motor is able to deliver.
- pub motor_max_impulse: Real,
- /// The angular impulse applied by the motor.
- pub motor_impulse: Real,
- /// The spring-like model used by the motor to reach the target velocity and .
- pub motor_model: SpringModel,
+ data: JointData,
}
impl PrismaticJoint {
- /// Creates a new prismatic joint with the given point of applications and axis, all expressed
- /// in the local-space of the affected bodies.
- #[cfg(feature = "dim2")]
- pub fn new(
- local_anchor1: Point<Real>,
- local_axis1: Unit<Vector<Real>>,
- local_anchor2: Point<Real>,
- local_axis2: Unit<Vector<Real>>,
- ) -> Self {
- Self {
- local_anchor1,
- local_anchor2,
- local_axis1,
- local_axis2,
- basis1: local_axis1.orthonormal_basis(),
- basis2: local_axis2.orthonormal_basis(),
- impulse: na::zero(),
- limits_enabled: false,
- limits: [-Real::MAX, Real::MAX],
- limits_impulse: 0.0,
- motor_target_vel: 0.0,
- motor_target_pos: 0.0,
- motor_stiffness: 0.0,
- motor_damping: 0.0,
- motor_max_impulse: Real::MAX,
- motor_impulse: 0.0,
- motor_model: SpringModel::VelocityBased,
- }
- }
-
- /// Creates a new prismatic joint with the given point of applications and axis, all expressed
- /// in the local-space of the affected bodies.
- ///
- /// The local tangent are vector orthogonal to the local axis. It is used to compute a basis orthonormal
- /// to the joint's axis. If this tangent is set to zero, te orthonormal basis will be automatically
- /// computed arbitrarily.
- #[cfg(feature = "dim3")]
- pub fn new(
- local_anchor1: Point<Real>,
- local_axis1: Unit<Vector<Real>>,
- local_tangent1: Vector<Real>,
- local_anchor2: Point<Real>,
- local_axis2: Unit<Vector<Real>>,
- local_tangent2: Vector<Real>,
- ) -> Self {
- let basis1 = if let Some(local_bitangent1) =
- Unit::try_new(local_axis1.cross(&local_tangent1), 1.0e-3)
- {
- [
- local_bitangent1.cross(&local_axis1),
- local_bitangent1.into_inner(),
- ]
- } else {
- local_axis1.orthonormal_basis()
- };
-
- let basis2 = if let Some(local_bitangent2) =
- Unit::try_new(local_axis2.cross(&local_tangent2), 2.0e-3)
- {
- [
- local_bitangent2.cross(&local_axis2),
- local_bitangent2.into_inner(),
- ]
- } else {
- local_axis2.orthonormal_basis()
- };
-
- Self {
- local_anchor1,
- local_anchor2,
- local_axis1,
- local_axis2,
- basis1,
- basis2,
- impulse: na::zero(),
- limits_enabled: false,
- limits: [-Real::MAX, Real::MAX],
- limits_impulse: 0.0,
- motor_target_vel: 0.0,
- motor_target_pos: 0.0,
- motor_stiffness: 0.0,
- motor_damping: 0.0,
- motor_max_impulse: Real::MAX,
- motor_impulse: 0.0,
- motor_model: SpringModel::VelocityBased,
- }
- }
-
- /// The local axis of this joint, expressed in the local-space of the first attached body.
- pub fn local_axis1(&self) -> Unit<Vector<Real>> {
- self.local_axis1
- }
-
- /// The local axis of this joint, expressed in the local-space of the second attached body.
- pub fn local_axis2(&self) -> Unit<Vector<Real>> {
- self.local_axis2
+ pub fn new(axis: UnitVector<Real>) -> Self {
+ #[cfg(feature = "dim2")]
+ let mask = JointAxesMask::Y | JointAxesMask::ANG_X;
+ #[cfg(feature = "dim3")]
+ let mask = JointAxesMask::Y
+ | JointAxesMask::Z
+ | JointAxesMask::ANG_X
+ | JointAxesMask::ANG_Y
+ | JointAxesMask::ANG_Z;
+
+ let data = JointData::default()
+ .lock_axes(mask)
+ .local_axis1(axis)
+ .local_axis2(axis);
+ Self { data }
}
- /// Can a SIMD constraint be used for resolving this joint?
- pub fn supports_simd_constraints(&self) -> bool {
- // SIMD revolute constraints don't support motors right now.
- self.motor_max_impulse == 0.0 || (self.motor_stiffness == 0.0 && self.motor_damping == 0.0)
+ #[must_use]
+ pub fn local_anchor1(mut self, anchor1: Point<Real>) -> Self {
+ self.data = self.data.local_anchor1(anchor1);
+ self
}
- // FIXME: precompute this?
- #[cfg(feature = "dim2")]
- pub(crate) fn local_frame1(&self) -> Isometry<Real> {
- use na::{Matrix2, Rotation2, UnitComplex};
-
- let mat = Matrix2::from_columns(&[self.local_axis1.into_inner(), self.basis1[0]]);
- let rotmat = Rotation2::from_matrix_unchecked(mat);
- let rotation = UnitComplex::from_rotation_matrix(&rotmat);
- let translation = self.local_anchor1.coords.into();
- Isometry::from_parts(translation, rotation)
- }
-
- // FIXME: precompute this?
- #[cfg(feature = "dim2")]
- pub(crate) fn local_frame2(&self) -> Isometry<Real> {
- use na::{Matrix2, Rotation2, UnitComplex};
-
- let mat = Matrix2::from_columns(&[self.local_axis2.into_inner(), self.basis2[0]]);
- let rotmat = Rotation2::from_matrix_unchecked(mat);
- let rotation = UnitComplex::from_rotation_matrix(&rotmat);
- let translation = self.local_anchor2.coords.into();
- Isometry::from_parts(translation, rotation)
- }
-
- // FIXME: precompute this?
- #[cfg(feature = "dim3")]
- pub(crate) fn local_frame1(&self) -> Isometry<Real> {
- use na::{Matrix3, Rotation3, UnitQuaternion};
-
- let mat = Matrix3::from_columns(&[
- self.local_axis1.into_inner(),
- self.basis1[0],
- self.basis1[1],
- ]);
- let rotmat = Rotation3::from_matrix_unchecked(mat);
- let rotation = UnitQuaternion::from_rotation_matrix(&rotmat);
- let translation = self.local_anchor1.coords.into();
- Isometry::from_parts(translation, rotation)
- }
-
- // FIXME: precompute this?
- #[cfg(feature = "dim3")]
- pub(crate) fn local_frame2(&self) -> Isometry<Real> {
- use na::{Matrix3, Rotation3, UnitQuaternion};
-
- let mat = Matrix3::from_columns(&[
- self.local_axis2.into_inner(),
- self.basis2[0],
- self.basis2[1],
- ]);
- let rotmat = Rotation3::from_matrix_unchecked(mat);
- let rotation = UnitQuaternion::from_rotation_matrix(&rotmat);
- let translation = self.local_anchor2.coords.into();
- Isometry::from_parts(translation, rotation)
+ #[must_use]
+ pub fn local_anchor2(mut self, anchor2: Point<Real>) -> Self {
+ self.data = self.data.local_anchor2(anchor2);
+ self
}
/// Set the spring-like model used by the motor to reach the desired target velocity and position.
- pub fn configure_motor_model(&mut self, model: SpringModel) {
- self.motor_model = model;
+ pub fn motor_model(mut self, model: MotorModel) -> Self {
+ self.data = self.data.motor_model(JointAxis::X, model);
+ self
}
/// Sets the target velocity this motor needs to reach.
- pub fn configure_motor_velocity(&mut self, target_vel: Real, factor: Real) {
- self.configure_motor(self.motor_target_pos, target_vel, 0.0, factor)
+ pub fn motor_velocity(mut self, target_vel: Real, factor: Real) -> Self {
+ self.data = self.data.motor_velocity(JointAxis::X, target_vel, factor);
+ self
}
- /// Sets the target position this motor needs to reach.
- pub fn configure_motor_position(&mut self, target_pos: Real, stiffness: Real, damping: Real) {
- self.configure_motor(target_pos, 0.0, stiffness, damping)
+ /// Sets the target angle this motor needs to reach.
+ pub fn motor_position(mut self, target_pos: Real, stiffness: Real, damping: Real) -> Self {
+ self.data = self
+ .data
+ .motor_position(JointAxis::X, target_pos, stiffness, damping);
+ self
}
- /// Configure both the target position and target velocity of the motor.
- pub fn configure_motor(
- &mut self,
+ /// Configure both the target angle and target velocity of the motor.
+ pub fn motor_axis(
+ mut self,
target_pos: Real,
target_vel: Real,
stiffness: Real,
damping: Real,
- ) {
- self.motor_target_vel = target_vel;
- self.motor_target_pos = target_pos;
- self.motor_stiffness = stiffness;
- self.motor_damping = damping;
+ ) -> Self {
+ self.data = self
+ .data
+ .motor_axis(JointAxis::X, target_pos, target_vel, stiffness, damping);
+ self
+ }
+
+ pub fn motor_max_impulse(mut self, max_impulse: Real) -> Self {
+ self.data = self.data.motor_max_impulse(JointAxis::X, max_impulse);
+ self
+ }
+
+ #[must_use]
+ pub fn limit_axis(mut self, limits: [Real; 2]) -> Self {
+ self.data = self.data.limit_axis(JointAxis::X, limits);
+ self
+ }
+}
+
+impl Into<JointData> for PrismaticJoint {
+ fn into(self) -> JointData {
+ self.data
}
}