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authorCrozet Sébastien <developer@crozet.re>2021-02-19 15:21:25 +0100
committerCrozet Sébastien <developer@crozet.re>2021-02-19 15:21:25 +0100
commite9f17f32e8dda4b97d2eb7b2118b7373d0c554d0 (patch)
treef20df00536634b840d5a9af5e2a040dd86b7306a /src/dynamics/joint/revolute_joint.rs
parenta1ddda5077811e07b1f6d067969d692eafa32577 (diff)
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Complete the implementation of non-simd joint motor for the revolute joint.
Diffstat (limited to 'src/dynamics/joint/revolute_joint.rs')
-rw-r--r--src/dynamics/joint/revolute_joint.rs95
1 files changed, 93 insertions, 2 deletions
diff --git a/src/dynamics/joint/revolute_joint.rs b/src/dynamics/joint/revolute_joint.rs
index ad7db0d..9af0ae6 100644
--- a/src/dynamics/joint/revolute_joint.rs
+++ b/src/dynamics/joint/revolute_joint.rs
@@ -1,6 +1,7 @@
-use crate::math::{Point, Real, Vector};
+use crate::dynamics::SpringModel;
+use crate::math::{Isometry, Point, Real, Vector};
use crate::utils::WBasis;
-use na::{Unit, Vector5};
+use na::{RealField, Unit, Vector5};
#[derive(Copy, Clone)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
@@ -22,6 +23,28 @@ pub struct RevoluteJoint {
///
/// The impulse applied to the second body is given by `-impulse`.
pub impulse: Vector5<Real>,
+ /// The target relative angular velocity the motor will attempt to reach.
+ pub motor_target_vel: Real,
+ /// The target relative angle along the joint axis the motor will attempt to reach.
+ pub motor_target_pos: Real,
+ /// The motor's stiffness.
+ /// See the documentation of `SpringModel` for more information on this parameter.
+ pub motor_stiffness: Real,
+ /// The motor's damping.
+ /// See the documentation of `SpringModel` for more information on this parameter.
+ pub motor_damping: Real,
+ /// The maximal impulse the motor is able to deliver.
+ pub motor_max_impulse: Real,
+ /// The angular impulse applied by the motor.
+ pub motor_impulse: Real,
+ /// The spring-like model used by the motor to reach the target velocity and .
+ pub motor_model: SpringModel,
+ // Used to handle cases where the position target ends up being more than pi radians away.
+ pub(crate) motor_last_angle: Real,
+ // The angular impulse expressed in world-space.
+ pub(crate) world_ang_impulse: Vector<Real>,
+ // The world-space orientation of the free axis of the first attached body.
+ pub(crate) prev_axis1: Vector<Real>,
}
impl RevoluteJoint {
@@ -41,6 +64,74 @@ impl RevoluteJoint {
basis1: local_axis1.orthonormal_basis(),
basis2: local_axis2.orthonormal_basis(),
impulse: na::zero(),
+ world_ang_impulse: na::zero(),
+ motor_target_vel: 0.0,
+ motor_target_pos: 0.0,
+ motor_stiffness: 0.0,
+ motor_damping: 0.0,
+ motor_max_impulse: Real::MAX,
+ motor_impulse: 0.0,
+ prev_axis1: *local_axis1,
+ motor_model: SpringModel::VelocityBased,
+ motor_last_angle: 0.0,
}
}
+
+ pub fn configure_motor_model(&mut self, model: SpringModel) {
+ self.motor_model = model;
+ }
+
+ pub fn configure_motor_velocity(&mut self, target_vel: Real, factor: Real) {
+ self.configure_motor(self.motor_target_pos, target_vel, 0.0, factor)
+ }
+
+ pub fn configure_motor_position(&mut self, target_pos: Real, stiffness: Real, damping: Real) {
+ self.configure_motor(target_pos, 0.0, stiffness, damping)
+ }
+
+ pub fn configure_motor(
+ &mut self,
+ target_pos: Real,
+ target_vel: Real,
+ stiffness: Real,
+ damping: Real,
+ ) {
+ self.motor_target_vel = target_vel;
+ self.motor_target_pos = target_pos;
+ self.motor_stiffness = stiffness;
+ self.motor_damping = damping;
+ }
+
+ /// Estimates the current position of the motor angle.
+ pub fn estimate_motor_angle(
+ &self,
+ body_pos1: &Isometry<Real>,
+ body_pos2: &Isometry<Real>,
+ ) -> Real {
+ let motor_axis1 = body_pos1 * self.local_axis1;
+ let ref1 = body_pos1 * self.basis1[0];
+ let ref2 = body_pos2 * self.basis2[0];
+
+ let last_angle_cycles = (self.motor_last_angle / Real::two_pi()).trunc() * Real::two_pi();
+
+ // Measure the position between 0 and 2-pi
+ let new_angle = if ref1.cross(&ref2).dot(&motor_axis1) < 0.0 {
+ Real::two_pi() - ref1.angle(&ref2)
+ } else {
+ ref1.angle(&ref2)
+ };
+
+ // The last angle between 0 and 2-pi
+ let last_angle_zero_two_pi = self.motor_last_angle - last_angle_cycles;
+
+ // Figure out the smallest angle differance.
+ let mut angle_diff = new_angle - last_angle_zero_two_pi;
+ if angle_diff > Real::pi() {
+ angle_diff -= Real::two_pi()
+ } else if angle_diff < -Real::pi() {
+ angle_diff += Real::two_pi()
+ }
+
+ self.motor_last_angle + angle_diff
+ }
}