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authorSébastien Crozet <developer@crozet.re>2022-03-19 16:10:49 +0100
committerSébastien Crozet <sebastien@crozet.re>2022-03-20 21:49:16 +0100
commitdb6a8c526d939a125485c89cfb6e540422fe6b4b (patch)
tree32738172c6bd27e07ed9a4b8f90f5fbbfc07fd5e /src/dynamics/rigid_body_components.rs
parente2e6fc787112ab35a3d4858aa2cf83fcf41c16a2 (diff)
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Fix warnings and add comments.
Diffstat (limited to 'src/dynamics/rigid_body_components.rs')
-rw-r--r--src/dynamics/rigid_body_components.rs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/dynamics/rigid_body_components.rs b/src/dynamics/rigid_body_components.rs
index 4bfaa28..52072ea 100644
--- a/src/dynamics/rigid_body_components.rs
+++ b/src/dynamics/rigid_body_components.rs
@@ -639,9 +639,9 @@ pub struct RigidBodyForces {
/// Gravity is multiplied by this scaling factor before it's
/// applied to this rigid-body.
pub gravity_scale: Real,
- // Forces applied by the user.
+ /// Forces applied by the user.
pub user_force: Vector<Real>,
- // Torque applied by the user.
+ /// Torque applied by the user.
pub user_torque: AngVector<Real>,
}