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authorCrozet Sébastien <developer@crozet.re>2020-12-30 17:30:07 +0100
committerCrozet Sébastien <developer@crozet.re>2020-12-30 17:30:07 +0100
commit43628c8846c8805d2f835dda4182b7240292900c (patch)
treec57e262485f9d582861e227182319b7b67125fdf /src/dynamics/solver/position_constraint_wide.rs
parent7545e06cb15d6e851e5dee7d3761901e5d40f271 (diff)
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Try using solver contacts again, but in a more cache-coherent way.
Diffstat (limited to 'src/dynamics/solver/position_constraint_wide.rs')
-rw-r--r--src/dynamics/solver/position_constraint_wide.rs41
1 files changed, 17 insertions, 24 deletions
diff --git a/src/dynamics/solver/position_constraint_wide.rs b/src/dynamics/solver/position_constraint_wide.rs
index 260d495..89378ab 100644
--- a/src/dynamics/solver/position_constraint_wide.rs
+++ b/src/dynamics/solver/position_constraint_wide.rs
@@ -16,8 +16,8 @@ pub(crate) struct WPositionConstraint {
// NOTE: the points are relative to the center of masses.
pub local_p1: [Point<SimdReal>; MAX_MANIFOLD_POINTS],
pub local_p2: [Point<SimdReal>; MAX_MANIFOLD_POINTS],
+ pub dists: [SimdReal; MAX_MANIFOLD_POINTS],
pub local_n1: Vector<SimdReal>,
- pub radius: SimdReal,
pub im1: SimdReal,
pub im2: SimdReal,
pub ii1: AngularInertia<SimdReal>,
@@ -45,22 +45,20 @@ impl WPositionConstraint {
let sqrt_ii2: AngularInertia<SimdReal> =
AngularInertia::from(array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH]);
- let local_n1 = Vector::from(array![|ii| manifolds[ii].local_n1; SIMD_WIDTH]);
- let local_n2 = Vector::from(array![|ii| manifolds[ii].local_n2; SIMD_WIDTH]);
+ let pos1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
+ let pos2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
- let radius1 = SimdReal::from(array![|ii| manifolds[ii].kinematics.radius1; SIMD_WIDTH]);
- let radius2 = SimdReal::from(array![|ii| manifolds[ii].kinematics.radius2; SIMD_WIDTH]);
-
- let delta1 = Isometry::from(array![|ii| manifolds[ii].data.delta1; SIMD_WIDTH]);
- let delta2 = Isometry::from(array![|ii| manifolds[ii].data.delta2; SIMD_WIDTH]);
+ let local_n1 = pos1.inverse_transform_vector(&Vector::from(
+ array![|ii| manifolds[ii].local_n1; SIMD_WIDTH],
+ ));
let rb1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
let rb2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
- let radius = radius1 + radius2 /*- SimdReal::splat(params.allowed_linear_error)*/;
+ let num_active_contacts = manifolds[0].num_active_contacts();
- for l in (0..manifolds[0].num_active_contacts()).step_by(MAX_MANIFOLD_POINTS) {
- let manifold_points = array![|ii| &manifolds[ii].active_contacts()[l..]; SIMD_WIDTH];
+ for l in (0..num_active_contacts).step_by(MAX_MANIFOLD_POINTS) {
+ let manifold_points = array![|ii| &manifolds[ii].data.solver_contacts[l..num_active_contacts]; SIMD_WIDTH];
let num_points = manifold_points[0].len().min(MAX_MANIFOLD_POINTS);
let mut constraint = WPositionConstraint {
@@ -69,7 +67,7 @@ impl WPositionConstraint {
local_p1: [Point::origin(); MAX_MANIFOLD_POINTS],
local_p2: [Point::origin(); MAX_MANIFOLD_POINTS],
local_n1,
- radius,
+ dists: [SimdReal::zero(); MAX_MANIFOLD_POINTS],
im1,
im2,
ii1: sqrt_ii1.squared(),
@@ -79,17 +77,12 @@ impl WPositionConstraint {
num_contacts: num_points as u8,
};
- let shift1 = local_n1 * -radius1;
- let shift2 = local_n2 * -radius2;
-
for i in 0..num_points {
- let local_p1 =
- Point::from(array![|ii| manifold_points[ii][i].local_p1; SIMD_WIDTH]);
- let local_p2 =
- Point::from(array![|ii| manifold_points[ii][i].local_p2; SIMD_WIDTH]);
-
- constraint.local_p1[i] = delta1 * (local_p1 + shift1);
- constraint.local_p2[i] = delta2 * (local_p2 + shift2);
+ let point = Point::from(array![|ii| manifold_points[ii][i].point; SIMD_WIDTH]);
+ let dist = SimdReal::from(array![|ii| manifold_points[ii][i].dist; SIMD_WIDTH]);
+ constraint.local_p1[i] = pos1.inverse_transform_point(&point);
+ constraint.local_p2[i] = pos2.inverse_transform_point(&point);
+ constraint.dists[i] = dist;
}
if push {
@@ -120,9 +113,9 @@ impl WPositionConstraint {
let mut pos1 = Isometry::from(array![|ii| positions[self.rb1[ii]]; SIMD_WIDTH]);
let mut pos2 = Isometry::from(array![|ii| positions[self.rb2[ii]]; SIMD_WIDTH]);
let allowed_err = SimdReal::splat(params.allowed_linear_error);
- let target_dist = self.radius - allowed_err;
for k in 0..self.num_contacts as usize {
+ let target_dist = -self.dists[k] - allowed_err;
let p1 = pos1 * self.local_p1[k];
let p2 = pos2 * self.local_p2[k];
@@ -174,9 +167,9 @@ impl WPositionConstraint {
let mut pos1 = Isometry::from(array![|ii| positions[self.rb1[ii]]; SIMD_WIDTH]);
let mut pos2 = Isometry::from(array![|ii| positions[self.rb2[ii]]; SIMD_WIDTH]);
let allowed_err = SimdReal::splat(params.allowed_linear_error);
- let target_dist = self.radius - allowed_err;
for k in 0..self.num_contacts as usize {
+ let target_dist = -self.dists[k] - allowed_err;
let n1 = pos1 * self.local_n1;
let p1 = pos1 * self.local_p1[k];
let p2 = pos2 * self.local_p2[k];