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authorSébastien Crozet <developer@crozet.re>2020-09-01 18:21:11 +0200
committerGitHub <noreply@github.com>2020-09-01 18:21:11 +0200
commitfef3a367d143bddde94e4f919a341cbf8d205293 (patch)
treec66a9aa0f8a4a0b6c54f069e291fa2f12cc16ea3 /src/dynamics/solver/position_ground_constraint_wide.rs
parentcc05bad0410128b163e81e9f703ccb841f6a9a08 (diff)
parent763b9092422fd5677ffd47ec1b081951dc1c63e4 (diff)
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Merge pull request #6 from dimforge/collider_removal
Add collider removal + fix rigid-bodies with multiple colliders
Diffstat (limited to 'src/dynamics/solver/position_ground_constraint_wide.rs')
-rw-r--r--src/dynamics/solver/position_ground_constraint_wide.rs16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/dynamics/solver/position_ground_constraint_wide.rs b/src/dynamics/solver/position_ground_constraint_wide.rs
index faa928b..e423c0a 100644
--- a/src/dynamics/solver/position_ground_constraint_wide.rs
+++ b/src/dynamics/solver/position_ground_constraint_wide.rs
@@ -54,16 +54,24 @@ impl WPositionGroundConstraint {
array![|ii| if flipped[ii] { manifolds[ii].local_n1 } else { manifolds[ii].local_n2 }; SIMD_WIDTH],
);
+ let delta1 = Isometry::from(
+ array![|ii| if flipped[ii] { manifolds[ii].delta2 } else { manifolds[ii].delta1 }; SIMD_WIDTH],
+ );
+ let delta2 = Isometry::from(
+ array![|ii| if flipped[ii] { manifolds[ii].delta1 } else { manifolds[ii].delta2 }; SIMD_WIDTH],
+ );
+
let radius1 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius1; SIMD_WIDTH]);
let radius2 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius2; SIMD_WIDTH]);
- let position1 = Isometry::from(array![|ii| rbs1[ii].predicted_position; SIMD_WIDTH]);
+ let coll_pos1 =
+ delta1 * Isometry::from(array![|ii| rbs1[ii].predicted_position; SIMD_WIDTH]);
let rb2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
let radius = radius1 + radius2 /*- SimdFloat::splat(params.allowed_linear_error)*/;
- let n1 = position1 * local_n1;
+ let n1 = coll_pos1 * local_n1;
for l in (0..manifolds[0].num_active_contacts()).step_by(MAX_MANIFOLD_POINTS) {
let manifold_points = array![|ii| &manifolds[ii].active_contacts()[l..]; SIMD_WIDTH];
@@ -90,8 +98,8 @@ impl WPositionGroundConstraint {
array![|ii| if flipped[ii] { manifold_points[ii][i].local_p1 } else { manifold_points[ii][i].local_p2 }; SIMD_WIDTH],
);
- constraint.p1[i] = position1 * local_p1 - n1 * radius1;
- constraint.local_p2[i] = local_p2 - local_n2 * radius2;
+ constraint.p1[i] = coll_pos1 * local_p1 - n1 * radius1;
+ constraint.local_p2[i] = delta2 * (local_p2 - local_n2 * radius2);
}
if push {