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authorSébastien Crozet <developer@crozet.re>2022-01-16 16:40:59 +0100
committerSébastien Crozet <developer@crozet.re>2022-01-16 16:52:40 +0100
commit0703e5527fd95d86bb6621e61dbcb1a6e7f9329a (patch)
tree806e7d950015875ebfcca5520784aea6e7c5ae10 /src/dynamics/solver/velocity_constraint.rs
parent4454a845e98b990abf3929ca46b59d0fca5a18ec (diff)
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Fix some solver issues
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier
Diffstat (limited to 'src/dynamics/solver/velocity_constraint.rs')
-rw-r--r--src/dynamics/solver/velocity_constraint.rs24
1 files changed, 16 insertions, 8 deletions
diff --git a/src/dynamics/solver/velocity_constraint.rs b/src/dynamics/solver/velocity_constraint.rs
index 0a841b8..6a95492 100644
--- a/src/dynamics/solver/velocity_constraint.rs
+++ b/src/dynamics/solver/velocity_constraint.rs
@@ -236,7 +236,7 @@ impl VelocityConstraint {
.transform_vector(dp2.gcross(-force_dir1));
let imsum = mprops1.effective_inv_mass + mprops2.effective_inv_mass;
- let r = 1.0
+ let r = params.delassus_inv_factor
/ (force_dir1.dot(&imsum.component_mul(&force_dir1))
+ gcross1.gdot(gcross1)
+ gcross2.gdot(gcross2));
@@ -246,8 +246,7 @@ impl VelocityConstraint {
let mut rhs_wo_bias = (1.0 + is_bouncy * manifold_point.restitution)
* (vel1 - vel2).dot(&force_dir1);
- rhs_wo_bias +=
- (manifold_point.dist + params.allowed_linear_error).max(0.0) * inv_dt;
+ rhs_wo_bias += manifold_point.dist.max(0.0) * inv_dt;
rhs_wo_bias *= is_bouncy + is_resting * params.velocity_solve_fraction;
let rhs_bias = /* is_resting
* */ erp_inv_dt
@@ -275,17 +274,26 @@ impl VelocityConstraint {
.effective_world_inv_inertia_sqrt
.transform_vector(dp2.gcross(-tangents1[j]));
let imsum = mprops1.effective_inv_mass + mprops2.effective_inv_mass;
- let r = 1.0
- / (tangents1[j].dot(&imsum.component_mul(&tangents1[j]))
- + gcross1.gdot(gcross1)
- + gcross2.gdot(gcross2));
+ let r = tangents1[j].dot(&imsum.component_mul(&tangents1[j]))
+ + gcross1.gdot(gcross1)
+ + gcross2.gdot(gcross2);
let rhs =
(vel1 - vel2 + manifold_point.tangent_velocity).dot(&tangents1[j]);
constraint.elements[k].tangent_part.gcross1[j] = gcross1;
constraint.elements[k].tangent_part.gcross2[j] = gcross2;
constraint.elements[k].tangent_part.rhs[j] = rhs;
- constraint.elements[k].tangent_part.r[j] = r;
+ constraint.elements[k].tangent_part.r[j] =
+ if cfg!(feature = "dim2") { 1.0 / r } else { r };
+ }
+
+ #[cfg(feature = "dim3")]
+ {
+ constraint.elements[k].tangent_part.r[2] = 2.0
+ * (constraint.elements[k].tangent_part.gcross1[0]
+ .gdot(constraint.elements[k].tangent_part.gcross1[1])
+ + constraint.elements[k].tangent_part.gcross2[0]
+ .gdot(constraint.elements[k].tangent_part.gcross2[1]));
}
}
}