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| author | Sébastien Crozet <developer@crozet.re> | 2020-08-31 19:02:37 +0200 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2020-08-31 19:05:14 +0200 |
| commit | c286f44c4e2aa1692781e9c4c7c1ce2bacdd2415 (patch) | |
| tree | f95d4acf8404253455e071acb177f1fd2d448228 /src/dynamics/solver/velocity_constraint_wide.rs | |
| parent | df2156ffd02ea1b8c86e86f1d68c5e4e915e6d98 (diff) | |
| download | rapier-c286f44c4e2aa1692781e9c4c7c1ce2bacdd2415.tar.gz rapier-c286f44c4e2aa1692781e9c4c7c1ce2bacdd2415.tar.bz2 rapier-c286f44c4e2aa1692781e9c4c7c1ce2bacdd2415.zip | |
Constraint solver: properly take non-zero center of masses into account.
Diffstat (limited to 'src/dynamics/solver/velocity_constraint_wide.rs')
| -rw-r--r-- | src/dynamics/solver/velocity_constraint_wide.rs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/dynamics/solver/velocity_constraint_wide.rs b/src/dynamics/solver/velocity_constraint_wide.rs index 8f387a5..4204e68 100644 --- a/src/dynamics/solver/velocity_constraint_wide.rs +++ b/src/dynamics/solver/velocity_constraint_wide.rs @@ -80,6 +80,7 @@ impl WVelocityConstraint { let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]); let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]); + let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]); let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]); let ii2: AngularInertia<SimdFloat> = @@ -89,6 +90,7 @@ impl WVelocityConstraint { let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]); let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]); + let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]); let force_dir1 = position1 * -Vector::from(array![|ii| manifolds[ii].local_n1; SIMD_WIDTH]); @@ -130,8 +132,8 @@ impl WVelocityConstraint { let impulse = SimdFloat::from(array![|ii| manifold_points[ii][k].impulse; SIMD_WIDTH]); - let dp1 = p1.coords - position1.translation.vector; - let dp2 = p2.coords - position2.translation.vector; + let dp1 = p1 - world_com1; + let dp2 = p2 - world_com2; let vel1 = linvel1 + angvel1.gcross(dp1); let vel2 = linvel2 + angvel2.gcross(dp2); |
