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authorCrozet Sébastien <developer@crozet.re>2021-03-07 17:15:32 +0100
committerCrozet Sébastien <developer@crozet.re>2021-03-07 17:15:32 +0100
commit0e4393ba9e408952395cfccaef6dc192886e2839 (patch)
tree32b7bd0f0391ed02a5035774e5e6c0a9ab32719c /src/dynamics/solver/velocity_ground_constraint.rs
parent4cb1f5c692f580483a7316c224380a6aaf74c679 (diff)
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Reduce code duplication between the SIMD and non-SIMD contact solve and warmstart.
Diffstat (limited to 'src/dynamics/solver/velocity_ground_constraint.rs')
-rw-r--r--src/dynamics/solver/velocity_ground_constraint.rs172
1 files changed, 27 insertions, 145 deletions
diff --git a/src/dynamics/solver/velocity_ground_constraint.rs b/src/dynamics/solver/velocity_ground_constraint.rs
index 78afd39..3509dd5 100644
--- a/src/dynamics/solver/velocity_ground_constraint.rs
+++ b/src/dynamics/solver/velocity_ground_constraint.rs
@@ -1,90 +1,30 @@
-use super::{AnyVelocityConstraint, DeltaVel};
-use crate::math::{AngVector, Real, Vector, DIM, MAX_MANIFOLD_POINTS};
+use super::{
+ AnyVelocityConstraint, DeltaVel, VelocityGroundConstraintElement,
+ VelocityGroundConstraintNormalPart,
+};
+use crate::math::{Real, Vector, DIM, MAX_MANIFOLD_POINTS};
#[cfg(feature = "dim2")]
use crate::utils::WBasis;
use crate::utils::{WAngularInertia, WCross, WDot};
use crate::dynamics::{IntegrationParameters, RigidBodySet};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
-#[cfg(feature = "dim2")]
-use na::SimdPartialOrd;
-
-#[derive(Copy, Clone, Debug)]
-pub(crate) struct VelocityGroundConstraintTangentPart {
- pub gcross2: [AngVector<Real>; DIM - 1],
- pub rhs: [Real; DIM - 1],
- #[cfg(feature = "dim2")]
- pub impulse: [Real; DIM - 1],
- #[cfg(feature = "dim3")]
- pub impulse: na::Vector2<Real>,
- pub r: [Real; DIM - 1],
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-impl VelocityGroundConstraintTangentPart {
- fn zero() -> Self {
- Self {
- gcross2: [na::zero(); DIM - 1],
- rhs: [0.0; DIM - 1],
- #[cfg(feature = "dim2")]
- impulse: [0.0; DIM - 1],
- #[cfg(feature = "dim3")]
- impulse: na::zero(),
- r: [0.0; DIM - 1],
- }
- }
-}
-
-#[derive(Copy, Clone, Debug)]
-pub(crate) struct VelocityGroundConstraintNormalPart {
- pub gcross2: AngVector<Real>,
- pub rhs: Real,
- pub impulse: Real,
- pub r: Real,
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-impl VelocityGroundConstraintNormalPart {
- fn zero() -> Self {
- Self {
- gcross2: na::zero(),
- rhs: 0.0,
- impulse: 0.0,
- r: 0.0,
- }
- }
-}
-
-#[derive(Copy, Clone, Debug)]
-pub(crate) struct VelocityGroundConstraintElement {
- pub normal_part: VelocityGroundConstraintNormalPart,
- pub tangent_part: VelocityGroundConstraintTangentPart,
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-impl VelocityGroundConstraintElement {
- pub fn zero() -> Self {
- Self {
- normal_part: VelocityGroundConstraintNormalPart::zero(),
- tangent_part: VelocityGroundConstraintTangentPart::zero(),
- }
- }
-}
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityGroundConstraint {
+ pub mj_lambda2: usize,
pub dir1: Vector<Real>, // Non-penetration force direction for the first body.
#[cfg(feature = "dim3")]
pub tangent1: Vector<Real>, // One of the friction force directions.
- #[cfg(feature = "dim3")]
- pub tangent_rot1: na::UnitComplex<Real>, // Orientation of the tangent basis wrt. the reference basis.
pub im2: Real,
pub limit: Real,
- pub mj_lambda2: usize,
+ pub elements: [VelocityGroundConstraintElement<Real>; MAX_MANIFOLD_POINTS],
+
+ #[cfg(feature = "dim3")]
+ pub tangent_rot1: na::UnitComplex<Real>, // Orientation of the tangent basis wrt. the reference basis.
pub manifold_id: ContactManifoldIndex,
pub manifold_contact_id: [u8; MAX_MANIFOLD_POINTS],
pub num_contacts: u8,
- pub elements: [VelocityGroundConstraintElement; MAX_MANIFOLD_POINTS],
}
impl VelocityGroundConstraint {
@@ -254,22 +194,15 @@ impl VelocityGroundConstraint {
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = DeltaVel::zero();
- #[cfg(feature = "dim3")]
- let tangents1 = [self.tangent1, self.dir1.cross(&self.tangent1)];
- #[cfg(feature = "dim2")]
- let tangents1 = self.dir1.orthonormal_basis();
-
- for i in 0..self.num_contacts as usize {
- let elt = &self.elements[i].normal_part;
- mj_lambda2.linear += self.dir1 * (-self.im2 * elt.impulse);
- mj_lambda2.angular += elt.gcross2 * elt.impulse;
- for j in 0..DIM - 1 {
- let elt = &self.elements[i].tangent_part;
- mj_lambda2.linear += tangents1[j] * (-self.im2 * elt.impulse[j]);
- mj_lambda2.angular += elt.gcross2[j] * elt.impulse[j];
- }
- }
+ VelocityGroundConstraintElement::warmstart_group(
+ &self.elements,
+ &self.dir1,
+ #[cfg(feature = "dim3")]
+ &self.tangent1,
+ self.im2,
+ &mut mj_lambda2,
+ );
mj_lambdas[self.mj_lambda2 as usize].linear += mj_lambda2.linear;
mj_lambdas[self.mj_lambda2 as usize].angular += mj_lambda2.angular;
@@ -278,66 +211,15 @@ impl VelocityGroundConstraint {
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
- // Solve friction.
- #[cfg(feature = "dim3")]
- let bitangent1 = self.dir1.cross(&self.tangent1);
- #[cfg(feature = "dim2")]
- let tangents1 = self.dir1.orthonormal_basis();
-
- #[cfg(feature = "dim2")]
- for i in 0..self.num_contacts as usize {
- let normal_elt = &self.elements[i].normal_part;
- let elt = &mut self.elements[i].tangent_part;
- let dimpulse = -tangents1[0].dot(&mj_lambda2.linear)
- + elt.gcross2[0].gdot(mj_lambda2.angular)
- + elt.rhs[0];
- let limit = self.limit * normal_elt.impulse;
- let new_impulse = (elt.impulse[0] - elt.r[0] * dimpulse).simd_clamp(-limit, limit);
- let dlambda = new_impulse - elt.impulse[0];
- elt.impulse[0] = new_impulse;
-
- mj_lambda2.linear += tangents1[0] * (-self.im2 * dlambda);
- mj_lambda2.angular += elt.gcross2[0] * dlambda;
- }
-
- #[cfg(feature = "dim3")]
- for i in 0..self.num_contacts as usize {
- let limit = self.limit * self.elements[i].normal_part.impulse;
- let elts = &mut self.elements[i].tangent_part;
-
- let dimpulse_0 = -self.tangent1.dot(&mj_lambda2.linear)
- + elts.gcross2[0].gdot(mj_lambda2.angular)
- + elts.rhs[0];
- let dimpulse_1 = -bitangent1.dot(&mj_lambda2.linear)
- + elts.gcross2[1].gdot(mj_lambda2.angular)
- + elts.rhs[1];
-
- let new_impulse = na::Vector2::new(
- elts.impulse[0] - elts.r[0] * dimpulse_0,
- elts.impulse[1] - elts.r[1] * dimpulse_1,
- );
- let new_impulse = new_impulse.cap_magnitude(limit);
- let dlambda = new_impulse - elts.impulse;
-
- elts.impulse = new_impulse;
-
- mj_lambda2.linear +=
- self.tangent1 * (-self.im2 * dlambda[0]) + bitangent1 * (-self.im2 * dlambda[1]);
- mj_lambda2.angular += elts.gcross2[0] * dlambda[0] + elts.gcross2[1] * dlambda[1];
- }
-
- // Solve penetration.
- for i in 0..self.num_contacts as usize {
- let elt = &mut self.elements[i].normal_part;
- let dimpulse =
- -self.dir1.dot(&mj_lambda2.linear) + elt.gcross2.gdot(mj_lambda2.angular) + elt.rhs;
- let new_impulse = (elt.impulse - elt.r * dimpulse).max(0.0);
- let dlambda = new_impulse - elt.impulse;
- elt.impulse = new_impulse;
-
- mj_lambda2.linear += self.dir1 * (-self.im2 * dlambda);
- mj_lambda2.angular += elt.gcross2 * dlambda;
- }
+ VelocityGroundConstraintElement::solve_group(
+ &mut self.elements,
+ &self.dir1,
+ #[cfg(feature = "dim3")]
+ &self.tangent1,
+ self.im2,
+ self.limit,
+ &mut mj_lambda2,
+ );
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}