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| author | Crozet Sébastien <developer@crozet.re> | 2021-03-07 17:15:32 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-03-07 17:15:32 +0100 |
| commit | 0e4393ba9e408952395cfccaef6dc192886e2839 (patch) | |
| tree | 32b7bd0f0391ed02a5035774e5e6c0a9ab32719c /src/dynamics/solver/velocity_ground_constraint.rs | |
| parent | 4cb1f5c692f580483a7316c224380a6aaf74c679 (diff) | |
| download | rapier-0e4393ba9e408952395cfccaef6dc192886e2839.tar.gz rapier-0e4393ba9e408952395cfccaef6dc192886e2839.tar.bz2 rapier-0e4393ba9e408952395cfccaef6dc192886e2839.zip | |
Reduce code duplication between the SIMD and non-SIMD contact solve and warmstart.
Diffstat (limited to 'src/dynamics/solver/velocity_ground_constraint.rs')
| -rw-r--r-- | src/dynamics/solver/velocity_ground_constraint.rs | 172 |
1 files changed, 27 insertions, 145 deletions
diff --git a/src/dynamics/solver/velocity_ground_constraint.rs b/src/dynamics/solver/velocity_ground_constraint.rs index 78afd39..3509dd5 100644 --- a/src/dynamics/solver/velocity_ground_constraint.rs +++ b/src/dynamics/solver/velocity_ground_constraint.rs @@ -1,90 +1,30 @@ -use super::{AnyVelocityConstraint, DeltaVel}; -use crate::math::{AngVector, Real, Vector, DIM, MAX_MANIFOLD_POINTS}; +use super::{ + AnyVelocityConstraint, DeltaVel, VelocityGroundConstraintElement, + VelocityGroundConstraintNormalPart, +}; +use crate::math::{Real, Vector, DIM, MAX_MANIFOLD_POINTS}; #[cfg(feature = "dim2")] use crate::utils::WBasis; use crate::utils::{WAngularInertia, WCross, WDot}; use crate::dynamics::{IntegrationParameters, RigidBodySet}; use crate::geometry::{ContactManifold, ContactManifoldIndex}; -#[cfg(feature = "dim2")] -use na::SimdPartialOrd; - -#[derive(Copy, Clone, Debug)] -pub(crate) struct VelocityGroundConstraintTangentPart { - pub gcross2: [AngVector<Real>; DIM - 1], - pub rhs: [Real; DIM - 1], - #[cfg(feature = "dim2")] - pub impulse: [Real; DIM - 1], - #[cfg(feature = "dim3")] - pub impulse: na::Vector2<Real>, - pub r: [Real; DIM - 1], -} - -#[cfg(not(target_arch = "wasm32"))] -impl VelocityGroundConstraintTangentPart { - fn zero() -> Self { - Self { - gcross2: [na::zero(); DIM - 1], - rhs: [0.0; DIM - 1], - #[cfg(feature = "dim2")] - impulse: [0.0; DIM - 1], - #[cfg(feature = "dim3")] - impulse: na::zero(), - r: [0.0; DIM - 1], - } - } -} - -#[derive(Copy, Clone, Debug)] -pub(crate) struct VelocityGroundConstraintNormalPart { - pub gcross2: AngVector<Real>, - pub rhs: Real, - pub impulse: Real, - pub r: Real, -} - -#[cfg(not(target_arch = "wasm32"))] -impl VelocityGroundConstraintNormalPart { - fn zero() -> Self { - Self { - gcross2: na::zero(), - rhs: 0.0, - impulse: 0.0, - r: 0.0, - } - } -} - -#[derive(Copy, Clone, Debug)] -pub(crate) struct VelocityGroundConstraintElement { - pub normal_part: VelocityGroundConstraintNormalPart, - pub tangent_part: VelocityGroundConstraintTangentPart, -} - -#[cfg(not(target_arch = "wasm32"))] -impl VelocityGroundConstraintElement { - pub fn zero() -> Self { - Self { - normal_part: VelocityGroundConstraintNormalPart::zero(), - tangent_part: VelocityGroundConstraintTangentPart::zero(), - } - } -} #[derive(Copy, Clone, Debug)] pub(crate) struct VelocityGroundConstraint { + pub mj_lambda2: usize, pub dir1: Vector<Real>, // Non-penetration force direction for the first body. #[cfg(feature = "dim3")] pub tangent1: Vector<Real>, // One of the friction force directions. - #[cfg(feature = "dim3")] - pub tangent_rot1: na::UnitComplex<Real>, // Orientation of the tangent basis wrt. the reference basis. pub im2: Real, pub limit: Real, - pub mj_lambda2: usize, + pub elements: [VelocityGroundConstraintElement<Real>; MAX_MANIFOLD_POINTS], + + #[cfg(feature = "dim3")] + pub tangent_rot1: na::UnitComplex<Real>, // Orientation of the tangent basis wrt. the reference basis. pub manifold_id: ContactManifoldIndex, pub manifold_contact_id: [u8; MAX_MANIFOLD_POINTS], pub num_contacts: u8, - pub elements: [VelocityGroundConstraintElement; MAX_MANIFOLD_POINTS], } impl VelocityGroundConstraint { @@ -254,22 +194,15 @@ impl VelocityGroundConstraint { pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) { let mut mj_lambda2 = DeltaVel::zero(); - #[cfg(feature = "dim3")] - let tangents1 = [self.tangent1, self.dir1.cross(&self.tangent1)]; - #[cfg(feature = "dim2")] - let tangents1 = self.dir1.orthonormal_basis(); - - for i in 0..self.num_contacts as usize { - let elt = &self.elements[i].normal_part; - mj_lambda2.linear += self.dir1 * (-self.im2 * elt.impulse); - mj_lambda2.angular += elt.gcross2 * elt.impulse; - for j in 0..DIM - 1 { - let elt = &self.elements[i].tangent_part; - mj_lambda2.linear += tangents1[j] * (-self.im2 * elt.impulse[j]); - mj_lambda2.angular += elt.gcross2[j] * elt.impulse[j]; - } - } + VelocityGroundConstraintElement::warmstart_group( + &self.elements, + &self.dir1, + #[cfg(feature = "dim3")] + &self.tangent1, + self.im2, + &mut mj_lambda2, + ); mj_lambdas[self.mj_lambda2 as usize].linear += mj_lambda2.linear; mj_lambdas[self.mj_lambda2 as usize].angular += mj_lambda2.angular; @@ -278,66 +211,15 @@ impl VelocityGroundConstraint { pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) { let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize]; - // Solve friction. - #[cfg(feature = "dim3")] - let bitangent1 = self.dir1.cross(&self.tangent1); - #[cfg(feature = "dim2")] - let tangents1 = self.dir1.orthonormal_basis(); - - #[cfg(feature = "dim2")] - for i in 0..self.num_contacts as usize { - let normal_elt = &self.elements[i].normal_part; - let elt = &mut self.elements[i].tangent_part; - let dimpulse = -tangents1[0].dot(&mj_lambda2.linear) - + elt.gcross2[0].gdot(mj_lambda2.angular) - + elt.rhs[0]; - let limit = self.limit * normal_elt.impulse; - let new_impulse = (elt.impulse[0] - elt.r[0] * dimpulse).simd_clamp(-limit, limit); - let dlambda = new_impulse - elt.impulse[0]; - elt.impulse[0] = new_impulse; - - mj_lambda2.linear += tangents1[0] * (-self.im2 * dlambda); - mj_lambda2.angular += elt.gcross2[0] * dlambda; - } - - #[cfg(feature = "dim3")] - for i in 0..self.num_contacts as usize { - let limit = self.limit * self.elements[i].normal_part.impulse; - let elts = &mut self.elements[i].tangent_part; - - let dimpulse_0 = -self.tangent1.dot(&mj_lambda2.linear) - + elts.gcross2[0].gdot(mj_lambda2.angular) - + elts.rhs[0]; - let dimpulse_1 = -bitangent1.dot(&mj_lambda2.linear) - + elts.gcross2[1].gdot(mj_lambda2.angular) - + elts.rhs[1]; - - let new_impulse = na::Vector2::new( - elts.impulse[0] - elts.r[0] * dimpulse_0, - elts.impulse[1] - elts.r[1] * dimpulse_1, - ); - let new_impulse = new_impulse.cap_magnitude(limit); - let dlambda = new_impulse - elts.impulse; - - elts.impulse = new_impulse; - - mj_lambda2.linear += - self.tangent1 * (-self.im2 * dlambda[0]) + bitangent1 * (-self.im2 * dlambda[1]); - mj_lambda2.angular += elts.gcross2[0] * dlambda[0] + elts.gcross2[1] * dlambda[1]; - } - - // Solve penetration. - for i in 0..self.num_contacts as usize { - let elt = &mut self.elements[i].normal_part; - let dimpulse = - -self.dir1.dot(&mj_lambda2.linear) + elt.gcross2.gdot(mj_lambda2.angular) + elt.rhs; - let new_impulse = (elt.impulse - elt.r * dimpulse).max(0.0); - let dlambda = new_impulse - elt.impulse; - elt.impulse = new_impulse; - - mj_lambda2.linear += self.dir1 * (-self.im2 * dlambda); - mj_lambda2.angular += elt.gcross2 * dlambda; - } + VelocityGroundConstraintElement::solve_group( + &mut self.elements, + &self.dir1, + #[cfg(feature = "dim3")] + &self.tangent1, + self.im2, + self.limit, + &mut mj_lambda2, + ); mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2; } |
