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authorCrozet Sébastien <developer@crozet.re>2021-04-26 17:59:25 +0200
committerCrozet Sébastien <developer@crozet.re>2021-04-26 18:00:50 +0200
commitc32da78f2a6014c491aa3e975fb83ddb7c80610e (patch)
treeedd20f23270baee1577c486f78d825eb93ea0de0 /src/dynamics/solver/velocity_ground_constraint_wide.rs
parentaaf80bfa872c6f29b248cab8eb5658ab0d73cb4a (diff)
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Split rigid-bodies and colliders into multiple components
Diffstat (limited to 'src/dynamics/solver/velocity_ground_constraint_wide.rs')
-rw-r--r--src/dynamics/solver/velocity_ground_constraint_wide.rs123
1 files changed, 67 insertions, 56 deletions
diff --git a/src/dynamics/solver/velocity_ground_constraint_wide.rs b/src/dynamics/solver/velocity_ground_constraint_wide.rs
index 4237d99..3aede0b 100644
--- a/src/dynamics/solver/velocity_ground_constraint_wide.rs
+++ b/src/dynamics/solver/velocity_ground_constraint_wide.rs
@@ -2,7 +2,8 @@ use super::{
AnyVelocityConstraint, DeltaVel, VelocityGroundConstraintElement,
VelocityGroundConstraintNormalPart,
};
-use crate::dynamics::{IntegrationParameters, RigidBodySet};
+use crate::data::ComponentSet;
+use crate::dynamics::{IntegrationParameters, RigidBodyIds, RigidBodyMassProps, RigidBodyVelocity};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
use crate::math::{
AngVector, AngularInertia, Point, Real, SimdReal, Vector, DIM, MAX_MANIFOLD_POINTS, SIMD_WIDTH,
@@ -31,52 +32,71 @@ pub(crate) struct WVelocityGroundConstraint {
}
impl WVelocityGroundConstraint {
- pub fn generate(
+ pub fn generate<Bodies>(
params: &IntegrationParameters,
manifold_id: [ContactManifoldIndex; SIMD_WIDTH],
manifolds: [&ContactManifold; SIMD_WIDTH],
- bodies: &RigidBodySet,
+ bodies: &Bodies,
out_constraints: &mut Vec<AnyVelocityConstraint>,
push: bool,
- ) {
+ ) where
+ Bodies: ComponentSet<RigidBodyIds>
+ + ComponentSet<RigidBodyVelocity>
+ + ComponentSet<RigidBodyMassProps>,
+ {
let inv_dt = SimdReal::splat(params.inv_dt());
let velocity_solve_fraction = SimdReal::splat(params.velocity_solve_fraction);
let velocity_based_erp_inv_dt = SimdReal::splat(params.velocity_based_erp_inv_dt());
- let mut rbs1 = array![|ii| &bodies[manifolds[ii].data.body_pair.body1]; SIMD_WIDTH];
- let mut rbs2 = array![|ii| &bodies[manifolds[ii].data.body_pair.body2]; SIMD_WIDTH];
+ let mut handles1 = gather![|ii| manifolds[ii].data.rigid_body1];
+ let mut handles2 = gather![|ii| manifolds[ii].data.rigid_body2];
let mut flipped = [1.0; SIMD_WIDTH];
for ii in 0..SIMD_WIDTH {
if manifolds[ii].data.relative_dominance < 0 {
- std::mem::swap(&mut rbs1[ii], &mut rbs2[ii]);
+ std::mem::swap(&mut handles1[ii], &mut handles2[ii]);
flipped[ii] = -1.0;
}
}
+ let vels1: [RigidBodyVelocity; SIMD_WIDTH] = gather![|ii| {
+ handles1[ii]
+ .map(|h| *bodies.index(h.0))
+ .unwrap_or_else(RigidBodyVelocity::zero)
+ }];
+ let world_com1 = Point::from(gather![|ii| {
+ handles1[ii]
+ .map(|h| ComponentSet::<RigidBodyMassProps>::index(bodies, h.0).world_com)
+ .unwrap_or_else(Point::origin)
+ }]);
+
+ let vels2: [&RigidBodyVelocity; SIMD_WIDTH] =
+ gather![|ii| bodies.index(handles2[ii].unwrap().0)];
+ let ids2: [&RigidBodyIds; SIMD_WIDTH] = gather![|ii| bodies.index(handles2[ii].unwrap().0)];
+ let mprops2: [&RigidBodyMassProps; SIMD_WIDTH] =
+ gather![|ii| bodies.index(handles2[ii].unwrap().0)];
+
let flipped_sign = SimdReal::from(flipped);
- let im2 = SimdReal::from(array![|ii| rbs2[ii].effective_inv_mass; SIMD_WIDTH]);
- let ii2: AngularInertia<SimdReal> = AngularInertia::from(
- array![|ii| rbs2[ii].effective_world_inv_inertia_sqrt; SIMD_WIDTH],
- );
+ let im2 = SimdReal::from(gather![|ii| mprops2[ii].effective_inv_mass]);
+ let ii2: AngularInertia<SimdReal> =
+ AngularInertia::from(gather![|ii| mprops2[ii].effective_world_inv_inertia_sqrt]);
- let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
- let angvel1 = AngVector::<SimdReal>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
+ let linvel1 = Vector::from(gather![|ii| vels1[ii].linvel]);
+ let angvel1 = AngVector::<SimdReal>::from(gather![|ii| vels1[ii].angvel]);
- let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
- let angvel2 = AngVector::<SimdReal>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
+ let linvel2 = Vector::from(gather![|ii| vels2[ii].linvel]);
+ let angvel2 = AngVector::<SimdReal>::from(gather![|ii| vels2[ii].angvel]);
- let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
- let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
+ let world_com2 = Point::from(gather![|ii| mprops2[ii].world_com]);
- let normal1 = Vector::from(array![|ii| manifolds[ii].data.normal; SIMD_WIDTH]);
+ let normal1 = Vector::from(gather![|ii| manifolds[ii].data.normal]);
let force_dir1 = normal1 * -flipped_sign;
- let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
+ let mj_lambda2 = gather![|ii| ids2[ii].active_set_offset];
let warmstart_multiplier =
- SimdReal::from(array![|ii| manifolds[ii].data.warmstart_multiplier; SIMD_WIDTH]);
+ SimdReal::from(gather![|ii| manifolds[ii].data.warmstart_multiplier]);
let warmstart_coeff = warmstart_multiplier * SimdReal::splat(params.warmstart_coeff);
let warmstart_correction_slope = SimdReal::splat(params.warmstart_correction_slope);
let num_active_contacts = manifolds[0].data.num_active_contacts();
@@ -88,7 +108,7 @@ impl WVelocityGroundConstraint {
super::compute_tangent_contact_directions(&force_dir1, &linvel1, &linvel2);
for l in (0..num_active_contacts).step_by(MAX_MANIFOLD_POINTS) {
- let manifold_points = array![|ii| &manifolds[ii].data.solver_contacts[l..]; SIMD_WIDTH];
+ let manifold_points = gather![|ii| &manifolds[ii].data.solver_contacts[l..]];
let num_points = manifold_points[0].len().min(MAX_MANIFOLD_POINTS);
let mut constraint = WVelocityGroundConstraint {
@@ -107,24 +127,20 @@ impl WVelocityGroundConstraint {
};
for k in 0..num_points {
- let friction =
- SimdReal::from(array![|ii| manifold_points[ii][k].friction; SIMD_WIDTH]);
- let restitution =
- SimdReal::from(array![|ii| manifold_points[ii][k].restitution; SIMD_WIDTH]);
- let is_bouncy = SimdReal::from(
- array![|ii| manifold_points[ii][k].is_bouncy() as u32 as Real; SIMD_WIDTH],
- );
+ let friction = SimdReal::from(gather![|ii| manifold_points[ii][k].friction]);
+ let restitution = SimdReal::from(gather![|ii| manifold_points[ii][k].restitution]);
+ let is_bouncy = SimdReal::from(gather![
+ |ii| manifold_points[ii][k].is_bouncy() as u32 as Real
+ ]);
let is_resting = SimdReal::splat(1.0) - is_bouncy;
- let point = Point::from(array![|ii| manifold_points[ii][k].point; SIMD_WIDTH]);
- let dist = SimdReal::from(array![|ii| manifold_points[ii][k].dist; SIMD_WIDTH]);
+ let point = Point::from(gather![|ii| manifold_points[ii][k].point]);
+ let dist = SimdReal::from(gather![|ii| manifold_points[ii][k].dist]);
let tangent_velocity =
- Vector::from(array![|ii| manifold_points[ii][k].tangent_velocity; SIMD_WIDTH]);
+ Vector::from(gather![|ii| manifold_points[ii][k].tangent_velocity]);
- let impulse = SimdReal::from(
- array![|ii| manifold_points[ii][k].warmstart_impulse; SIMD_WIDTH],
- );
- let prev_rhs =
- SimdReal::from(array![|ii| manifold_points[ii][k].prev_rhs; SIMD_WIDTH]);
+ let impulse =
+ SimdReal::from(gather![|ii| manifold_points[ii][k].warmstart_impulse]);
+ let prev_rhs = SimdReal::from(gather![|ii| manifold_points[ii][k].prev_rhs]);
let dp1 = point - world_com1;
let dp2 = point - world_com2;
@@ -133,8 +149,7 @@ impl WVelocityGroundConstraint {
let warmstart_correction;
constraint.limit = friction;
- constraint.manifold_contact_id[k] =
- array![|ii| manifold_points[ii][k].contact_id; SIMD_WIDTH];
+ constraint.manifold_contact_id[k] = gather![|ii| manifold_points[ii][k].contact_id];
// Normal part.
{
@@ -162,14 +177,14 @@ impl WVelocityGroundConstraint {
// tangent parts.
#[cfg(feature = "dim2")]
- let impulse = [SimdReal::from(
- array![|ii| manifold_points[ii][k].warmstart_tangent_impulse; SIMD_WIDTH],
- ) * warmstart_correction];
+ let impulse = [SimdReal::from(gather![
+ |ii| manifold_points[ii][k].warmstart_tangent_impulse
+ ]) * warmstart_correction];
#[cfg(feature = "dim3")]
let impulse = tangent_rot1
- * na::Vector2::from(
- array![|ii| manifold_points[ii][k].warmstart_tangent_impulse; SIMD_WIDTH],
- )
+ * na::Vector2::from(gather![
+ |ii| manifold_points[ii][k].warmstart_tangent_impulse
+ ])
* warmstart_correction;
constraint.elements[k].tangent_part.impulse = impulse;
@@ -195,12 +210,10 @@ impl WVelocityGroundConstraint {
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = DeltaVel {
- linear: Vector::from(
- array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
- ),
- angular: AngVector::from(
- array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
- ),
+ linear: Vector::from(gather![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear]),
+ angular: AngVector::from(gather![
+ |ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular
+ ]),
};
VelocityGroundConstraintElement::warmstart_group(
@@ -220,12 +233,10 @@ impl WVelocityGroundConstraint {
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = DeltaVel {
- linear: Vector::from(
- array![|ii| mj_lambdas[ self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
- ),
- angular: AngVector::from(
- array![|ii| mj_lambdas[ self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
- ),
+ linear: Vector::from(gather![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear]),
+ angular: AngVector::from(gather![
+ |ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular
+ ]),
};
VelocityGroundConstraintElement::solve_group(