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authorCrozet Sébastien <developer@crozet.re>2020-11-24 16:39:09 +0100
committerCrozet Sébastien <developer@crozet.re>2020-11-24 16:39:09 +0100
commitd98be2359df74a9844cd451c29e583c0c8ecb7d3 (patch)
tree43b715daada2eb5372f53cd83d474f1464bb47f5 /src/geometry/interaction_graph.rs
parent437748096d96d4bde5540711580be26a2b146b65 (diff)
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Add methods to iterate through all the contact and proximity pairs.
Diffstat (limited to 'src/geometry/interaction_graph.rs')
-rw-r--r--src/geometry/interaction_graph.rs12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/geometry/interaction_graph.rs b/src/geometry/interaction_graph.rs
index 2abb6d1..cae8095 100644
--- a/src/geometry/interaction_graph.rs
+++ b/src/geometry/interaction_graph.rs
@@ -74,15 +74,9 @@ impl<T> InteractionGraph<T> {
self.graph.node_weight(id).cloned()
}
- /// All the interactions pairs on this graph.
- pub fn interaction_pairs(&self) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, &T)> {
- self.graph.raw_edges().iter().map(move |edge| {
- (
- self.graph[edge.source()],
- self.graph[edge.target()],
- &edge.weight,
- )
- })
+ /// All the interactions on this graph.
+ pub fn interactions(&self) -> impl Iterator<Item = &T> {
+ self.graph.raw_edges().iter().map(move |edge| &edge.weight)
}
/// The interaction between the two collision objects identified by their graph index.