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authorSébastien Crozet <developer@crozet.re>2022-03-19 17:52:56 +0100
committerSébastien Crozet <sebastien@crozet.re>2022-03-20 21:49:16 +0100
commit063c638ec5906747e3ca85ee0c5f112c7775f797 (patch)
tree498090f01c8cf8d69a35d03e123a1dfe006c54bf /src/geometry/mod.rs
parenta9e3441ecd64d50b478ab5370fabe187ec9a5c39 (diff)
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Combine contact events and intersection events into a single event type and flags
Diffstat (limited to 'src/geometry/mod.rs')
-rw-r--r--src/geometry/mod.rs60
1 files changed, 33 insertions, 27 deletions
diff --git a/src/geometry/mod.rs b/src/geometry/mod.rs
index 0462cbf..83c687b 100644
--- a/src/geometry/mod.rs
+++ b/src/geometry/mod.rs
@@ -52,38 +52,44 @@ pub type TOI = parry::query::TOI;
pub use parry::shape::SharedShape;
#[derive(Copy, Clone, Hash, Debug)]
-/// Events occurring when two collision objects start or stop being in contact (or penetration).
-pub enum ContactEvent {
- /// Event occurring when two collision objects start being in contact.
- ///
- /// This event is generated whenever the narrow-phase finds a contact between two collision objects that did not have any contact at the last update.
+/// Events occurring when two colliders start or stop being in contact (or intersecting)
+pub enum CollisionEvent {
+ /// Event occurring when two colliders start being in contact (or intersecting)
Started(ColliderHandle, ColliderHandle),
- /// Event occurring when two collision objects stop being in contact.
- ///
- /// This event is generated whenever the narrow-phase fails to find any contact between two collision objects that did have at least one contact at the last update.
+ /// Event occurring when two colliders stop being in contact (or intersecting)
Stopped(ColliderHandle, ColliderHandle),
}
-#[derive(Copy, Clone, Debug)]
-/// Events occurring when two collision objects start or stop being in close proximity, contact, or disjoint.
-pub struct IntersectionEvent {
- /// The first collider to which the proximity event applies.
- pub collider1: ColliderHandle,
- /// The second collider to which the proximity event applies.
- pub collider2: ColliderHandle,
- /// Are the two colliders intersecting?
- pub intersecting: bool,
-}
+impl CollisionEvent {
+ pub(crate) fn new(h1: ColliderHandle, h2: ColliderHandle, start: bool) -> Self {
+ if start {
+ Self::Started(h1, h2)
+ } else {
+ Self::Stopped(h1, h2)
+ }
+ }
+
+ /// Is this a `Started` collision event?
+ pub fn started(self) -> bool {
+ matches!(self, CollisionEvent::Started(_, _))
+ }
+
+ /// Is this a `Stopped` collision event?
+ pub fn stopped(self) -> bool {
+ matches!(self, CollisionEvent::Stopped(_, _))
+ }
+
+ /// The handle of the first collider involved in this collision event.
+ pub fn collider1(self) -> ColliderHandle {
+ match self {
+ Self::Started(h, _) | Self::Stopped(h, _) => h,
+ }
+ }
-impl IntersectionEvent {
- /// Instantiates a new proximity event.
- ///
- /// Panics if `prev_status` is equal to `new_status`.
- pub fn new(collider1: ColliderHandle, collider2: ColliderHandle, intersecting: bool) -> Self {
- Self {
- collider1,
- collider2,
- intersecting,
+ /// The handle of the second collider involved in this collision event.
+ pub fn collider2(self) -> ColliderHandle {
+ match self {
+ Self::Started(_, h) | Self::Stopped(_, h) => h,
}
}
}