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authorCrozet Sébastien <developer@crozet.re>2021-03-31 10:55:36 +0200
committerCrozet Sébastien <developer@crozet.re>2021-03-31 10:55:36 +0200
commit1187ef796d482b883e9a07f2609798db2a71a09d (patch)
tree6c29c5ce3e4ae0f122f44a6a2ef45df7b0487210 /src
parente9f6384081e7f3722976b9fefda6926f5206e0a2 (diff)
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Rename some RigidBodyBuilder mass-related setters to include "additional".
Diffstat (limited to 'src')
-rw-r--r--src/dynamics/rigid_body.rs99
1 files changed, 68 insertions, 31 deletions
diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs
index 15ddce3..ebf71de 100644
--- a/src/dynamics/rigid_body.rs
+++ b/src/dynamics/rigid_body.rs
@@ -24,7 +24,7 @@ pub enum BodyStatus {
/// cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be
/// modified by the user and is independent from any contact or joint it is involved in.
Kinematic,
- // Semikinematic, // A kinematic that performs automatic CCD with the static environment toi avoid traversing it?
+ // Semikinematic, // A kinematic that performs automatic CCD with the static environment to avoid traversing it?
// Disabled,
}
@@ -45,10 +45,11 @@ bitflags::bitflags! {
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
/// Flags describing how the rigid-body has been modified by the user.
pub(crate) struct RigidBodyChanges: u32 {
- const MODIFIED = 1 << 0;
- const POSITION = 1 << 1;
- const SLEEP = 1 << 2;
- const COLLIDERS = 1 << 3;
+ const MODIFIED = 1 << 0;
+ const POSITION = 1 << 1;
+ const SLEEP = 1 << 2;
+ const COLLIDERS = 1 << 3;
+ const BODY_STATUS = 1 << 4;
}
}
@@ -107,7 +108,7 @@ pub struct RigidBody {
flags: RigidBodyFlags,
pub(crate) changes: RigidBodyChanges,
/// The status of the body, governing how it is affected by external forces.
- pub body_status: BodyStatus,
+ body_status: BodyStatus,
/// The dominance group this rigid-body is part of.
dominance_group: i8,
/// User-defined data associated to this rigid-body.
@@ -176,6 +177,16 @@ impl RigidBody {
self.angvel += angular_acc * dt;
}
+ /// The status of this rigid-body.
+ pub fn body_status(&self) -> BodyStatus {
+ self.body_status
+ }
+
+ // pub fn set_body_status(&mut self, status: BodyStatus) {
+ // self.changes.insert(RigidBodyChanges::BODY_STATUS);
+ // self.body_status = status;
+ // }
+
/// The mass properties of this rigid-body.
#[inline]
pub fn mass_properties(&self) -> &MassProperties {
@@ -260,7 +271,7 @@ impl RigidBody {
return self.linvel.norm() + self.angvel.norm() * self.ccd_max_dist;
}
- /// Sets the rigid-body's mass properties.
+ /// Sets the rigid-body's initial mass properties.
///
/// If `wake_up` is `true` then the rigid-body will be woken up if it was
/// put to sleep because it did not move for a while.
@@ -875,9 +886,9 @@ impl RigidBodyBuilder {
self
}
- /// Sets the mass properties of the rigid-body being built.
+ /// Sets the additional mass properties of the rigid-body being built.
///
- /// Note that the final mass properties of the rigid-bodies depends
+ /// Note that "additional" means that the final mass properties of the rigid-bodies depends
/// on the initial mass-properties of the rigid-body (set by this method)
/// to which is added the contributions of all the colliders with non-zero density
/// attached to this rigid-body.
@@ -885,7 +896,7 @@ impl RigidBodyBuilder {
/// Therefore, if you want your provided mass properties to be the final
/// mass properties of your rigid-body, don't attach colliders to it, or
/// only attach colliders with densities equal to zero.
- pub fn mass_properties(mut self, props: MassProperties) -> Self {
+ pub fn additional_mass_properties(mut self, props: MassProperties) -> Self {
self.mass_properties = props;
self
}
@@ -921,50 +932,76 @@ impl RigidBodyBuilder {
self
}
- /// Sets the mass of the rigid-body being built.
- pub fn mass(mut self, mass: Real) -> Self {
- self.mass_properties.inv_mass = utils::inv(mass);
+ /// Sets the additional mass of the rigid-body being built.
+ ///
+ /// This is only the "additional" mass because the total mass of the rigid-body is
+ /// equal to the sum of this additional mass and the mass computed from the colliders
+ /// (with non-zero densities) attached to this rigid-body.
+ pub fn additional_mass(mut self, mass: Real) -> Self {
+ self.mass_properties.set_mass(mass, false);
self
}
- /// Sets the angular inertia of this rigid-body.
+
+ /// Sets the additional mass of the rigid-body being built.
+ ///
+ /// This is only the "additional" mass because the total mass of the rigid-body is
+ /// equal to the sum of this additional mass and the mass computed from the colliders
+ /// (with non-zero densities) attached to this rigid-body.
+ #[deprecated(note = "renamed to `additional_mass`.")]
+ pub fn mass(mut self, mass: Real) -> Self {
+ self.additional_mass(mass)
+ }
+
+ /// Sets the additional angular inertia of this rigid-body.
+ ///
+ /// This is only the "additional" angular inertia because the total angular inertia of
+ /// the rigid-body is equal to the sum of this additional value and the angular inertia
+ /// computed from the colliders (with non-zero densities) attached to this rigid-body.
#[cfg(feature = "dim2")]
- pub fn principal_angular_inertia(mut self, inertia: Real) -> Self {
+ pub fn additional_principal_angular_inertia(mut self, inertia: Real) -> Self {
self.mass_properties.inv_principal_inertia_sqrt =
utils::inv(ComplexField::sqrt(inertia.max(0.0)));
self
}
+ /// Sets the angular inertia of this rigid-body.
+ #[cfg(feature = "dim2")]
+ #[deprecated(note = "renamed to `additional_principal_angular_inertia`.")]
+ pub fn principal_angular_inertia(mut self, inertia: Real) -> Self {
+ self.additional_principal_angular_inertia(inertia)
+ }
+
/// Use `self.principal_angular_inertia` instead.
#[cfg(feature = "dim2")]
- #[deprecated(note = "renamed to `principal_angular_inertia`.")]
+ #[deprecated(note = "renamed to `additional_principal_angular_inertia`.")]
pub fn principal_inertia(self, inertia: Real) -> Self {
- self.principal_angular_inertia(inertia)
+ self.additional_principal_angular_inertia(inertia)
}
- /// Sets the principal angular inertia of this rigid-body.
- ///
- /// In order to lock the rotations of this rigid-body (by
- /// making them kinematic), call `.principal_inertia(Vector3::zeros(), Vector3::repeat(false))`.
+ /// Sets the additional principal angular inertia of this rigid-body.
///
- /// If `colliders_contribution_enabled[i]` is `false`, then the principal inertia specified here
- /// along the `i`-th local axis of the rigid-body, will be the final principal inertia along
- /// the `i`-th local axis of the rigid-body created by this builder.
- /// If `colliders_contribution_enabled[i]` is `true`, then the final principal of the rigid-body
- /// along its `i`-th local axis will depend on the initial principal inertia set by this method
- /// to which is added the contributions of all the colliders with non-zero density
- /// attached to this rigid-body.
+ /// This is only the "additional" angular inertia because the total angular inertia of
+ /// the rigid-body is equal to the sum of this additional value and the angular inertia
+ /// computed from the colliders (with non-zero densities) attached to this rigid-body.
#[cfg(feature = "dim3")]
- pub fn principal_angular_inertia(mut self, inertia: AngVector<Real>) -> Self {
+ pub fn additional_principal_angular_inertia(mut self, inertia: AngVector<Real>) -> Self {
self.mass_properties.inv_principal_inertia_sqrt =
inertia.map(|e| utils::inv(ComplexField::sqrt(e.max(0.0))));
self
}
+ /// Sets the principal angular inertia of this rigid-body.
+ #[cfg(feature = "dim3")]
+ #[deprecated(note = "renamed to `additional_principal_angular_inertia`.")]
+ pub fn principal_angular_inertia(mut self, inertia: AngVector<Real>) -> Self {
+ self.additional_principal_angular_inertia(inertia)
+ }
+
/// Use `self.principal_angular_inertia` instead.
#[cfg(feature = "dim3")]
- #[deprecated(note = "renamed to `principal_angular_inertia`.")]
+ #[deprecated(note = "renamed to `additional_principal_angular_inertia`.")]
pub fn principal_inertia(self, inertia: AngVector<Real>) -> Self {
- self.principal_angular_inertia(inertia)
+ self.additional_principal_angular_inertia(inertia)
}
/// Sets the damping factor for the linear part of the rigid-body motion.