diff options
| author | Crozet Sébastien <developer@crozet.re> | 2020-09-21 10:43:20 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-09-28 15:27:25 +0200 |
| commit | 7b8e322446ffa36e3f47078e23eb61ef423175dc (patch) | |
| tree | 4064de8761d7f07d243c44e0bfc8de098939f492 /src_testbed/engine.rs | |
| parent | e16b7722be23f7b6627bd54e174d7782d33c53fe (diff) | |
| download | rapier-7b8e322446ffa36e3f47078e23eb61ef423175dc.tar.gz rapier-7b8e322446ffa36e3f47078e23eb61ef423175dc.tar.bz2 rapier-7b8e322446ffa36e3f47078e23eb61ef423175dc.zip | |
Make kinematic bodies properly wake up dynamic bodies.
Diffstat (limited to 'src_testbed/engine.rs')
| -rw-r--r-- | src_testbed/engine.rs | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/src_testbed/engine.rs b/src_testbed/engine.rs index 62ab37e..27a8510 100644 --- a/src_testbed/engine.rs +++ b/src_testbed/engine.rs @@ -609,7 +609,7 @@ impl GraphicsManager { } } - pub fn draw(&mut self, colliders: &ColliderSet, window: &mut Window) { + pub fn draw(&mut self, bodies: &RigidBodySet, colliders: &ColliderSet, window: &mut Window) { // use kiss3d::camera::Camera; // println!( // "camera eye {:?}, at: {:?}", @@ -618,6 +618,20 @@ impl GraphicsManager { // ); for (_, ns) in self.b2sn.iter_mut() { for n in ns.iter_mut() { + /* + if let Some(co) = colliders.get(n.collider()) { + let bo = &bodies[co.parent()]; + + if bo.is_dynamic() { + if bo.is_sleeping() { + n.set_color(Point3::new(1.0, 0.0, 0.0)); + } else { + n.set_color(Point3::new(0.0, 1.0, 0.0)); + } + } + } + */ + n.update(colliders); n.draw(window); } |
