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authorSébastien Crozet <developer@crozet.re>2022-01-16 16:40:59 +0100
committerSébastien Crozet <developer@crozet.re>2022-01-16 16:52:40 +0100
commit0703e5527fd95d86bb6621e61dbcb1a6e7f9329a (patch)
tree806e7d950015875ebfcca5520784aea6e7c5ae10 /src_testbed/physics
parent4454a845e98b990abf3929ca46b59d0fca5a18ec (diff)
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Fix some solver issues
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier
Diffstat (limited to 'src_testbed/physics')
-rw-r--r--src_testbed/physics/mod.rs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src_testbed/physics/mod.rs b/src_testbed/physics/mod.rs
index 13bf915..c3f21ef 100644
--- a/src_testbed/physics/mod.rs
+++ b/src_testbed/physics/mod.rs
@@ -4,7 +4,7 @@ use rapier::dynamics::{
RigidBodySet,
};
use rapier::geometry::{BroadPhase, ColliderSet, ContactEvent, IntersectionEvent, NarrowPhase};
-use rapier::math::Vector;
+use rapier::math::{Real, Vector};
use rapier::pipeline::{PhysicsHooks, PhysicsPipeline, QueryPipeline};
pub struct PhysicsSnapshot {
@@ -82,7 +82,7 @@ pub struct PhysicsState {
pub pipeline: PhysicsPipeline,
pub query_pipeline: QueryPipeline,
pub integration_parameters: IntegrationParameters,
- pub gravity: Vector<f32>,
+ pub gravity: Vector<Real>,
pub hooks: Box<dyn PhysicsHooks<RigidBodySet, ColliderSet>>,
}