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-rw-r--r--examples2d/add_remove2.rs15
-rw-r--r--examples2d/sensor2.rs17
-rw-r--r--examples3d/debug_add_remove_collider3.rs11
-rw-r--r--examples3d/debug_dynamic_collider_add3.rs18
-rw-r--r--examples3d/fountain3.rs14
-rw-r--r--examples3d/sensor3.rs18
6 files changed, 37 insertions, 56 deletions
diff --git a/examples2d/add_remove2.rs b/examples2d/add_remove2.rs
index cb71025..0aeffbe 100644
--- a/examples2d/add_remove2.rs
+++ b/examples2d/add_remove2.rs
@@ -10,7 +10,7 @@ pub fn init_world(testbed: &mut Testbed) {
let rad = 0.5;
// Callback that will be executed on the main loop to handle proximities.
- testbed.add_callback(move |window, graphics, physics, _, _| {
+ testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 10.0)
.build();
@@ -20,10 +20,8 @@ pub fn init_world(testbed: &mut Testbed) {
.colliders
.insert(collider, handle, &mut physics.bodies);
- if graphics.is_some() {
- graphics
- .unwrap()
- .add(window.unwrap(), handle, &physics.bodies, &physics.colliders);
+ if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
+ graphics.add(*window, handle, &physics.bodies, &physics.colliders);
}
let to_remove: Vec<_> = physics
@@ -37,10 +35,9 @@ pub fn init_world(testbed: &mut Testbed) {
.bodies
.remove(handle, &mut physics.colliders, &mut physics.joints);
- // FIXME: need a way to access graphics & window in a loop
- // if graphics.is_some() {
- // graphics.unwrap().remove_body_nodes(window.unwrap(), handle);
- // }
+ if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
+ graphics.remove_body_nodes(*window, handle);
+ }
}
});
diff --git a/examples2d/sensor2.rs b/examples2d/sensor2.rs
index 9fdbf14..3d5976d 100644
--- a/examples2d/sensor2.rs
+++ b/examples2d/sensor2.rs
@@ -69,7 +69,7 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
// Callback that will be executed on the main loop to handle proximities.
- testbed.add_callback(move |_, _, physics, events, _| {
+ testbed.add_callback(move |_, mut graphics, physics, events, _| {
while let Ok(prox) = events.proximity_events.try_recv() {
let color = match prox.new_status {
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
@@ -78,14 +78,13 @@ pub fn init_world(testbed: &mut Testbed) {
let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
-
- if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
- // FIXME: need a way to access graphics & window in a loop
- // graphics.set_body_color(parent_handle1, color);
- }
- if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
- // FIXME: need a way to access graphics & window in a loop
- // graphics.set_body_color(parent_handle2, color);
+ if let Some(graphics) = &mut graphics {
+ if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
+ graphics.set_body_color(parent_handle1, color);
+ }
+ if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
+ graphics.set_body_color(parent_handle2, color);
+ }
}
}
});
diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs
index 8a3d672..f353162 100644
--- a/examples3d/debug_add_remove_collider3.rs
+++ b/examples3d/debug_add_remove_collider3.rs
@@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
colliders.insert(collider, ball_handle, &mut bodies);
- testbed.add_callback(move |window, graphics, physics, _, _| {
+ testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
// Remove then re-add the ground collider.
let coll = physics
.colliders
@@ -44,13 +44,8 @@ pub fn init_world(testbed: &mut Testbed) {
.colliders
.insert(coll, ground_handle, &mut physics.bodies);
- // TODO: need a way to access graphics & window
- if graphics.is_some() {
- graphics.unwrap().add_collider(
- window.unwrap(),
- ground_collider_handle,
- &physics.colliders,
- );
+ if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
+ graphics.add_collider(window, ground_collider_handle, &physics.colliders);
}
});
diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs
index cefe030..bd7205e 100644
--- a/examples3d/debug_dynamic_collider_add3.rs
+++ b/examples3d/debug_dynamic_collider_add3.rs
@@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut extra_colliders = Vec::new();
let snapped_frame = 51;
- testbed.add_callback(move |window, graphics, physics, _, _| {
+ testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
step += 1;
// Add a bigger ball collider
@@ -57,13 +57,10 @@ pub fn init_world(testbed: &mut Testbed) {
.colliders
.insert(collider, ball_handle, &mut physics.bodies);
- if graphics.is_some() {
- graphics.unwrap().add_collider(
- window.unwrap(),
- new_ball_collider_handle,
- &physics.colliders,
- );
+ if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
+ graphics.add_collider(window, new_ball_collider_handle, &physics.colliders);
}
+
extra_colliders.push(new_ball_collider_handle);
// Snap the ball velocity or restore it.
@@ -103,10 +100,9 @@ pub fn init_world(testbed: &mut Testbed) {
.colliders
.insert(coll, ground_handle, &mut physics.bodies);
- //FIXME: This causes an error
- // if graphics.is_some() {
- // graphics.unwrap().add_collider(window.unwrap(), new_ground_collider_handle, &physics.colliders);
- // }
+ if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
+ graphics.add_collider(window, new_ground_collider_handle, &physics.colliders);
+ }
extra_colliders.push(new_ground_collider_handle);
});
diff --git a/examples3d/fountain3.rs b/examples3d/fountain3.rs
index e42f71a..5acc2e8 100644
--- a/examples3d/fountain3.rs
+++ b/examples3d/fountain3.rs
@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut k = 0;
// Callback that will be executed on the main loop to handle proximities.
- testbed.add_callback(move |window, graphics, physics, _, _| {
+ testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
k += 1;
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 10.0, 0.0)
@@ -42,10 +42,8 @@ pub fn init_world(testbed: &mut Testbed) {
.colliders
.insert(collider, handle, &mut physics.bodies);
- if graphics.is_some() {
- graphics
- .unwrap()
- .add(window.unwrap(), handle, &physics.bodies, &physics.colliders);
+ if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
+ graphics.add(window, handle, &physics.bodies, &physics.colliders);
}
if physics.bodies.len() > MAX_NUMBER_OF_BODIES {
@@ -73,9 +71,9 @@ pub fn init_world(testbed: &mut Testbed) {
.narrow_phase
.maintain(&mut physics.colliders, &mut physics.bodies);
- // if graphics.is_some() {
- // graphics.unwrap().remove_body_nodes(window.unwrap(), *handle);
- // }
+ if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
+ graphics.remove_body_nodes(window, *handle);
+ }
}
}
});
diff --git a/examples3d/sensor3.rs b/examples3d/sensor3.rs
index 37a8f5a..4160248 100644
--- a/examples3d/sensor3.rs
+++ b/examples3d/sensor3.rs
@@ -73,8 +73,7 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
// Callback that will be executed on the main loop to handle proximities.
- testbed.add_callback(move |_, graphics, physics, events, _| {
- let graphics = &graphics;
+ testbed.add_callback(move |_, mut graphics, physics, events, _| {
while let Ok(prox) = events.proximity_events.try_recv() {
let color = match prox.new_status {
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
@@ -84,16 +83,13 @@ pub fn init_world(testbed: &mut Testbed) {
let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
- match graphics {
- Some(graphics) => {
- if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
- // graphics.set_body_color(parent_handle1, color);
- }
- if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
- // graphics.set_body_color(parent_handle2, color);
- }
+ if let Some(graphics) = &mut graphics {
+ if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
+ graphics.set_body_color(parent_handle1, color);
+ }
+ if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
+ graphics.set_body_color(parent_handle2, color);
}
- None => {}
}
}
});