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+## Unreleased
+### Modified
+- The methods `Collider::set_rotation`, `RigidBody::set_rotation`, and `RigidBody::set_next_kinematic_rotation` now
+ take a rotation (`UnitQuaternion` or `UnitComplex`) instead of a vector/angle.
+
+
## v0.14.0 (09 July 2022)
### Fixed
- Fix unpredictable broad-phase panic when using small colliders in the simulation.