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@@ -51,6 +51,8 @@ This release introduces two new crates:
- Rename `JointAxesMask::X/Y/Z` to `::LIN_X/LIN_Y/LIN_Z` to avoid confusing it with `::ANG_X/ANG_Y/ANG_Z`.
- The function `RigidBody::add_collider` is now private. It was only public because it was needed for some internal
`bevy_rapier` plumbings, but it is no longer useful. Adding a collider must always go througthe `ColliderSet`.
+- `CharacterController::solve_character_collision_impulses` now takes multiple `CharacterCollision` as parameter:
+ this change will allow further internal optimizations.
## v0.19.0 (05 May 2024)