diff options
Diffstat (limited to 'benchmarks3d/heightfield3.rs')
| -rw-r--r-- | benchmarks3d/heightfield3.rs | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/benchmarks3d/heightfield3.rs b/benchmarks3d/heightfield3.rs index 062e7c5..3ddc0ec 100644 --- a/benchmarks3d/heightfield3.rs +++ b/benchmarks3d/heightfield3.rs @@ -1,6 +1,5 @@ -use na::{ComplexField, DMatrix, Point3, Vector3}; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use na::ComplexField; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -14,7 +13,7 @@ pub fn init_world(testbed: &mut Testbed) { /* * Ground */ - let ground_size = Vector3::new(200.0, 1.0, 200.0); + let ground_size = vector![200.0, 1.0, 200.0]; let nsubdivs = 20; let heights = DMatrix::from_fn(nsubdivs + 1, nsubdivs + 1, |i, j| { @@ -34,7 +33,7 @@ pub fn init_world(testbed: &mut Testbed) { let rigid_body = RigidBodyBuilder::new_static().build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::heightfield(heights, ground_size).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); /* * Create the cubes @@ -55,15 +54,17 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shift - centerz; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(vector![x, y, z]) + .build(); let handle = bodies.insert(rigid_body); if j % 2 == 0 { let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); } else { let collider = ColliderBuilder::ball(rad).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); } } } @@ -73,5 +74,5 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); + testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); } |
