diff options
Diffstat (limited to 'benchmarks3d/joint_prismatic3.rs')
| -rw-r--r-- | benchmarks3d/joint_prismatic3.rs | 31 |
1 files changed, 15 insertions, 16 deletions
diff --git a/benchmarks3d/joint_prismatic3.rs b/benchmarks3d/joint_prismatic3.rs index afc18fb..b310b14 100644 --- a/benchmarks3d/joint_prismatic3.rs +++ b/benchmarks3d/joint_prismatic3.rs @@ -1,6 +1,4 @@ -use na::{Point3, Unit, Vector3}; -use rapier3d::dynamics::{JointSet, PrismaticJoint, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -24,33 +22,37 @@ pub fn init_world(testbed: &mut Testbed) { for j in 0..50 { let x = j as f32 * shift * 4.0; - let ground = RigidBodyBuilder::new_static().translation(x, y, z).build(); + let ground = RigidBodyBuilder::new_static() + .translation(vector![x, y, z]) + .build(); let mut curr_parent = bodies.insert(ground); let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); - colliders.insert(collider, curr_parent, &mut bodies); + colliders.insert_with_parent(collider, curr_parent, &mut bodies); for i in 0..num { let z = z + (i + 1) as f32 * shift; let density = 1.0; - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(vector![x, y, z]) + .build(); let curr_child = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad, rad) .density(density) .build(); - colliders.insert(collider, curr_child, &mut bodies); + colliders.insert_with_parent(collider, curr_child, &mut bodies); let axis = if i % 2 == 0 { - Unit::new_normalize(Vector3::new(1.0, 1.0, 0.0)) + UnitVector::new_normalize(vector![1.0, 1.0, 0.0]) } else { - Unit::new_normalize(Vector3::new(-1.0, 1.0, 0.0)) + UnitVector::new_normalize(vector![-1.0, 1.0, 0.0]) }; - let z = Vector3::z(); + let z = Vector::z(); let mut prism = PrismaticJoint::new( - Point3::origin(), + Point::origin(), axis, z, - Point3::new(0.0, 0.0, -shift), + point![0.0, 0.0, -shift], axis, z, ); @@ -69,8 +71,5 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at( - Point3::new(262.0, 63.0, 124.0), - Point3::new(101.0, 4.0, -3.0), - ); + testbed.look_at(point![262.0, 63.0, 124.0], point![101.0, 4.0, -3.0]); } |
