diff options
Diffstat (limited to 'examples2d/add_remove2.rs')
| -rw-r--r-- | examples2d/add_remove2.rs | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/examples2d/add_remove2.rs b/examples2d/add_remove2.rs index cb71025..0aeffbe 100644 --- a/examples2d/add_remove2.rs +++ b/examples2d/add_remove2.rs @@ -10,7 +10,7 @@ pub fn init_world(testbed: &mut Testbed) { let rad = 0.5; // Callback that will be executed on the main loop to handle proximities. - testbed.add_callback(move |window, graphics, physics, _, _| { + testbed.add_callback(move |mut window, mut graphics, physics, _, _| { let rigid_body = RigidBodyBuilder::new_dynamic() .translation(0.0, 10.0) .build(); @@ -20,10 +20,8 @@ pub fn init_world(testbed: &mut Testbed) { .colliders .insert(collider, handle, &mut physics.bodies); - if graphics.is_some() { - graphics - .unwrap() - .add(window.unwrap(), handle, &physics.bodies, &physics.colliders); + if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { + graphics.add(*window, handle, &physics.bodies, &physics.colliders); } let to_remove: Vec<_> = physics @@ -37,10 +35,9 @@ pub fn init_world(testbed: &mut Testbed) { .bodies .remove(handle, &mut physics.colliders, &mut physics.joints); - // FIXME: need a way to access graphics & window in a loop - // if graphics.is_some() { - // graphics.unwrap().remove_body_nodes(window.unwrap(), handle); - // } + if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { + graphics.remove_body_nodes(*window, handle); + } } }); |
