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-rw-r--r--examples2d/kinematic2.rs91
1 files changed, 0 insertions, 91 deletions
diff --git a/examples2d/kinematic2.rs b/examples2d/kinematic2.rs
deleted file mode 100644
index 9540f17..0000000
--- a/examples2d/kinematic2.rs
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@@ -1,91 +0,0 @@
-use na::Point2;
-use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier2d::geometry::{ColliderBuilder, ColliderSet};
-use rapier_testbed2d::Testbed;
-
-pub fn init_world(testbed: &mut Testbed) {
- /*
- * World
- */
- let mut bodies = RigidBodySet::new();
- let mut colliders = ColliderSet::new();
- let joints = JointSet::new();
-
- /*
- * Ground.
- */
- let ground_size = 10.0;
- let ground_height = 0.1;
-
- let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, -ground_height)
- .build();
- let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, ground_height).build();
- colliders.insert(collider, handle, &mut bodies);
-
- /*
- * Create the boxes
- */
- let num = 6;
- let rad = 0.2;
-
- let shift = rad * 2.0;
- let centerx = shift * num as f32 / 2.0;
- let centery = shift / 2.0 + 3.04;
-
- for i in 0usize..num {
- for j in 0usize..num * 50 {
- let x = i as f32 * shift - centerx;
- let y = j as f32 * shift + centery;
-
- // Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
- let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad, rad).build();
- colliders.insert(collider, handle, &mut bodies);
- }
- }
-
- /*
- * Setup a kinematic rigid body.
- */
- let platform_body = RigidBodyBuilder::new_kinematic()
- .translation(-10.0 * rad, 1.5 + 0.8)
- .build();
- let platform_handle = bodies.insert(platform_body);
- let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build();
- colliders.insert(collider, platform_handle, &mut bodies);
-
- /*
- * Setup a callback to control the platform.
- */
- testbed.add_callback(move |_, physics, _, _, time| {
- let mut platform = physics.bodies.get_mut(platform_handle).unwrap();
- let mut next_pos = platform.position;
-
- let dt = 0.016;
- next_pos.translation.vector.y += (time * 5.0).sin() * dt;
- next_pos.translation.vector.x += time.sin() * 5.0 * dt;
-
- if next_pos.translation.vector.x >= rad * 10.0 {
- next_pos.translation.vector.x -= dt;
- }
- if next_pos.translation.vector.x <= -rad * 10.0 {
- next_pos.translation.vector.x += dt;
- }
-
- platform.set_next_kinematic_position(next_pos);
- });
-
- /*
- * Run the simulation.
- */
- testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point2::new(0.0, 1.0), 40.0);
-}
-
-fn main() {
- let testbed = Testbed::from_builders(0, vec![("Kinematic body", init_world)]);
- testbed.run()
-}