diff options
Diffstat (limited to 'examples2d/locked_rotations2.rs')
| -rw-r--r-- | examples2d/locked_rotations2.rs | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/examples2d/locked_rotations2.rs b/examples2d/locked_rotations2.rs new file mode 100644 index 0000000..f3d7fc2 --- /dev/null +++ b/examples2d/locked_rotations2.rs @@ -0,0 +1,63 @@ +use na::Point2; +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +// This shows a bug when a cylinder is in contact with a very large +// but very thin cuboid. In this case the EPA returns an incorrect +// contact normal, resulting in the cylinder falling through the floor. +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * The ground + */ + let ground_size = 5.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * A rectangle that only rotate. + */ + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(0.0, 3.0) + .lock_translations() + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(2.0, 0.6).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * A tilted capsule that cannot rotate. + */ + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(0.0, 5.0) + .rotation(1.0) + .lock_rotations() + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::capsule_y(0.6, 0.4).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(0.0, 0.0), 40.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
