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Diffstat (limited to 'examples2d/rope_joints2.rs')
| -rw-r--r-- | examples2d/rope_joints2.rs | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/examples2d/rope_joints2.rs b/examples2d/rope_joints2.rs new file mode 100644 index 0000000..c17f592 --- /dev/null +++ b/examples2d/rope_joints2.rs @@ -0,0 +1,62 @@ +use rapier2d::prelude::*; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let mut impulse_joints = ImpulseJointSet::new(); + let multibody_joints = MultibodyJointSet::new(); + + /* + * Ground + */ + let ground_size = 0.75; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height]); + let floor_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height); + colliders.insert_with_parent(collider, floor_handle, &mut bodies); + + + let rigid_body = RigidBodyBuilder::fixed().translation(vector![-ground_size - ground_height, ground_size]); + let floor_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_height, ground_size); + colliders.insert_with_parent(collider, floor_handle, &mut bodies); + + let rigid_body = RigidBodyBuilder::fixed().translation(vector![ground_size + ground_height, ground_size]); + let floor_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_height, ground_size); + colliders.insert_with_parent(collider, floor_handle, &mut bodies); + + /* + * Character we will control manually. + */ + let rigid_body = RigidBodyBuilder::kinematic_position_based().translation(vector![0.0, 0.3]); + let character_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(0.15, 0.3); + colliders.insert_with_parent(collider, character_handle, &mut bodies); + + /* + * Tethered Ball + */ + let rad = 0.04; + + let rigid_body = RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(vector![1.0, 1.0]); + let child_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::ball(rad); + colliders.insert_with_parent(collider, child_handle, &mut bodies); + + let joint = RopeJointBuilder::new().local_anchor2(point![0.0, 0.0]).limits([2.0, 2.0]); + impulse_joints.insert(character_handle, child_handle, joint, true); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); + testbed.set_character_body(character_handle); + testbed.look_at(point![0.0, 1.0], 100.0); +} |
