aboutsummaryrefslogtreecommitdiff
path: root/examples2d/trimesh2.rs
diff options
context:
space:
mode:
Diffstat (limited to 'examples2d/trimesh2.rs')
-rw-r--r--examples2d/trimesh2.rs20
1 files changed, 8 insertions, 12 deletions
diff --git a/examples2d/trimesh2.rs b/examples2d/trimesh2.rs
index 1474b77..debecf9 100644
--- a/examples2d/trimesh2.rs
+++ b/examples2d/trimesh2.rs
@@ -21,25 +21,23 @@ pub fn init_world(testbed: &mut Testbed) {
*/
let ground_size = 25.0;
- let rigid_body = RigidBodyBuilder::new_static().build();
+ let rigid_body = RigidBodyBuilder::new_static();
let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, 1.2).build();
+ let collider = ColliderBuilder::cuboid(ground_size, 1.2);
colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = RigidBodyBuilder::new_static()
.rotation(std::f32::consts::FRAC_PI_2)
- .translation(vector![ground_size, ground_size])
- .build();
+ .translation(vector![ground_size, ground_size]);
let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, 1.2).build();
+ let collider = ColliderBuilder::cuboid(ground_size, 1.2);
colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = RigidBodyBuilder::new_static()
.rotation(std::f32::consts::FRAC_PI_2)
- .translation(vector![-ground_size, ground_size])
- .build();
+ .translation(vector![-ground_size, ground_size]);
let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, 1.2).build();
+ let collider = ColliderBuilder::cuboid(ground_size, 1.2);
colliders.insert_with_parent(collider, handle, &mut bodies);
/*
@@ -86,12 +84,10 @@ pub fn init_world(testbed: &mut Testbed) {
.collect();
for k in 0..5 {
- let collider =
- ColliderBuilder::trimesh(vertices.clone(), indices.clone()).build();
+ let collider = ColliderBuilder::trimesh(vertices.clone(), indices.clone());
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(vector![ith as f32 * 8.0 - 20.0, 20.0 + k as f32 * 11.0])
- .rotation(angle)
- .build();
+ .rotation(angle);
let handle = bodies.insert(rigid_body);
colliders.insert_with_parent(collider, handle, &mut bodies);
}