diff options
Diffstat (limited to 'examples2d')
| -rw-r--r-- | examples2d/Cargo.toml | 2 | ||||
| -rw-r--r-- | examples2d/all_examples2.rs | 6 | ||||
| -rw-r--r-- | examples2d/collision_groups2.rs | 98 | ||||
| -rw-r--r-- | examples2d/damping2.rs | 45 | ||||
| -rw-r--r-- | examples2d/restitution2.rs | 56 |
5 files changed, 206 insertions, 1 deletions
diff --git a/examples2d/Cargo.toml b/examples2d/Cargo.toml index ad63958..f1ed728 100644 --- a/examples2d/Cargo.toml +++ b/examples2d/Cargo.toml @@ -14,7 +14,7 @@ enhanced-determinism = [ "rapier2d/enhanced-determinism" ] [dependencies] rand = "0.7" Inflector = "0.11" -nalgebra = "0.22" +nalgebra = "0.23" [dependencies.rapier_testbed2d] path = "../build/rapier_testbed2d" diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs index 0ebef88..92606d8 100644 --- a/examples2d/all_examples2.rs +++ b/examples2d/all_examples2.rs @@ -11,11 +11,14 @@ use rapier_testbed2d::Testbed; use std::cmp::Ordering; mod add_remove2; +mod collision_groups2; +mod damping2; mod debug_box_ball2; mod heightfield2; mod joints2; mod platform2; mod pyramid2; +mod restitution2; mod sensor2; fn demo_name_from_command_line() -> Option<String> { @@ -52,10 +55,13 @@ pub fn main() { let mut builders: Vec<(_, fn(&mut Testbed))> = vec![ ("Add remove", add_remove2::init_world), + ("Collision groups", collision_groups2::init_world), + ("Damping", damping2::init_world), ("Heightfield", heightfield2::init_world), ("Joints", joints2::init_world), ("Platform", platform2::init_world), ("Pyramid", pyramid2::init_world), + ("Restitution", restitution2::init_world), ("Sensor", sensor2::init_world), ("(Debug) box ball", debug_box_ball2::init_world), ]; diff --git a/examples2d/collision_groups2.rs b/examples2d/collision_groups2.rs new file mode 100644 index 0000000..9fd9f0b --- /dev/null +++ b/examples2d/collision_groups2.rs @@ -0,0 +1,98 @@ +use na::{Point2, Point3}; +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet, InteractionGroups}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 5.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height) + .build(); + let floor_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height).build(); + colliders.insert(collider, floor_handle, &mut bodies); + + /* + * Setup groups + */ + const GREEN_GROUP: InteractionGroups = InteractionGroups::new(0b01, 0b01); + const BLUE_GROUP: InteractionGroups = InteractionGroups::new(0b10, 0b10); + + /* + * A green floor that will collide with the GREEN group only. + */ + let green_floor = ColliderBuilder::cuboid(1.0, 0.1) + .translation(0.0, 1.0) + .collision_groups(GREEN_GROUP) + .build(); + let green_collider_handle = colliders.insert(green_floor, floor_handle, &mut bodies); + + testbed.set_collider_initial_color(green_collider_handle, Point3::new(0.0, 1.0, 0.0)); + + /* + * A blue floor that will collide with the BLUE group only. + */ + let blue_floor = ColliderBuilder::cuboid(1.0, 0.1) + .translation(0.0, 2.0) + .collision_groups(BLUE_GROUP) + .build(); + let blue_collider_handle = colliders.insert(blue_floor, floor_handle, &mut bodies); + + testbed.set_collider_initial_color(blue_collider_handle, Point3::new(0.0, 0.0, 1.0)); + + /* + * Create the cubes + */ + let num = 8; + let rad = 0.1; + + let shift = rad * 2.0; + let centerx = shift * (num / 2) as f32; + let centery = 2.5; + + for j in 0usize..4 { + for i in 0..num { + let x = i as f32 * shift - centerx; + let y = j as f32 * shift + centery; + + // Alternate between the green and blue groups. + let (group, color) = if i % 2 == 0 { + (GREEN_GROUP, Point3::new(0.0, 1.0, 0.0)) + } else { + (BLUE_GROUP, Point3::new(0.0, 0.0, 1.0)) + }; + + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(rad, rad) + .collision_groups(group) + .build(); + colliders.insert(collider, handle, &mut bodies); + + testbed.set_body_color(handle, color); + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(0.0, 1.0), 100.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} diff --git a/examples2d/damping2.rs b/examples2d/damping2.rs new file mode 100644 index 0000000..43ca2b6 --- /dev/null +++ b/examples2d/damping2.rs @@ -0,0 +1,45 @@ +use na::{Point2, Vector2}; +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Create the balls + */ + let num = 10; + let rad = 0.2; + + let subdiv = 1.0 / (num as f32); + + for i in 0usize..num { + let (x, y) = (i as f32 * subdiv * std::f32::consts::PI * 2.0).sin_cos(); + + // Build the rigid body. + let rb = RigidBodyBuilder::new_dynamic() + .translation(x, y) + .linvel(x * 10.0, y * 10.0) + .angvel(100.0) + .linear_damping((i + 1) as f32 * subdiv * 10.0) + .angular_damping((num - i) as f32 * subdiv * 10.0) + .build(); + let rb_handle = bodies.insert(rb); + + // Build the collider. + let co = ColliderBuilder::cuboid(rad, rad).build(); + colliders.insert(co, rb_handle, &mut bodies); + } + + /* + * Set up the testbed. + */ + testbed.set_world_with_gravity(bodies, colliders, joints, Vector2::zeros()); + testbed.look_at(Point2::new(3.0, 2.0), 50.0); +} diff --git a/examples2d/restitution2.rs b/examples2d/restitution2.rs new file mode 100644 index 0000000..fc97456 --- /dev/null +++ b/examples2d/restitution2.rs @@ -0,0 +1,56 @@ +use na::Point2; +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 20.; + let ground_height = 1.0; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height) + .restitution(1.0) + .build(); + colliders.insert(collider, handle, &mut bodies); + + let num = 10; + let rad = 0.5; + + for j in 0..2 { + for i in 0..=num { + let x = (i as f32) - num as f32 / 2.0; + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(x * 2.0, 10.0 * (j as f32 + 1.0)) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::ball(rad) + .restitution((i as f32) / (num as f32)) + .build(); + colliders.insert(collider, handle, &mut bodies); + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(0.0, 1.0), 25.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
