diff options
Diffstat (limited to 'examples3d/ccd3.rs')
| -rw-r--r-- | examples3d/ccd3.rs | 24 |
1 files changed, 8 insertions, 16 deletions
diff --git a/examples3d/ccd3.rs b/examples3d/ccd3.rs index 2e00b86..c1ade84 100644 --- a/examples3d/ccd3.rs +++ b/examples3d/ccd3.rs @@ -21,12 +21,9 @@ fn create_wall( - stack_height as f32 * half_extents.z; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(vector![x, y, z]) - .build(); + let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); - let collider = - ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build(); + let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z); colliders.insert_with_parent(collider, handle, bodies); k += 1; if k % 2 == 0 { @@ -53,11 +50,9 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 50.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static() - .translation(vector![0.0, -ground_height, 0.0]) - .build(); + let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); let ground_handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, ground_handle, &mut bodies); /* @@ -97,23 +92,20 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::ball(1.0) .density(10.0) .sensor(true) - .active_events(ActiveEvents::INTERSECTION_EVENTS) - .build(); + .active_events(ActiveEvents::INTERSECTION_EVENTS); let rigid_body = RigidBodyBuilder::new_dynamic() .linvel(vector![1000.0, 0.0, 0.0]) .translation(vector![-20.0, shift_y + 2.0, 0.0]) - .ccd_enabled(true) - .build(); + .ccd_enabled(true); let sensor_handle = bodies.insert(rigid_body); colliders.insert_with_parent(collider, sensor_handle, &mut bodies); // Second rigid-body with CCD enabled. - let collider = ColliderBuilder::ball(1.0).density(10.0).build(); + let collider = ColliderBuilder::ball(1.0).density(10.0); let rigid_body = RigidBodyBuilder::new_dynamic() .linvel(vector![1000.0, 0.0, 0.0]) .translation(vector![-20.0, shift_y + 2.0, shift_z]) - .ccd_enabled(true) - .build(); + .ccd_enabled(true); let handle = bodies.insert(rigid_body); colliders.insert_with_parent(collider.clone(), handle, &mut bodies); testbed.set_initial_body_color(handle, [0.2, 0.2, 1.0]); |
