aboutsummaryrefslogtreecommitdiff
path: root/examples3d/debug_dynamic_collider_add3.rs
diff options
context:
space:
mode:
Diffstat (limited to 'examples3d/debug_dynamic_collider_add3.rs')
-rw-r--r--examples3d/debug_dynamic_collider_add3.rs18
1 files changed, 6 insertions, 12 deletions
diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs
index 27e1b0b..9404a61 100644
--- a/examples3d/debug_dynamic_collider_add3.rs
+++ b/examples3d/debug_dynamic_collider_add3.rs
@@ -16,14 +16,12 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 20.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static()
- .translation(vector![0.0, -ground_height, 0.0])
- .build();
+ let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4)
.friction(0.15)
// .restitution(0.5)
- .build();
+ ;
colliders.insert_with_parent(collider, ground_handle, &mut bodies);
/*
@@ -32,10 +30,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ball_rad = 0.1;
let rb = RigidBodyBuilder::new_dynamic()
.translation(vector![0.0, 0.2, 0.0])
- .linvel(vector![10.0, 0.0, 0.0])
- .build();
+ .linvel(vector![10.0, 0.0, 0.0]);
let ball_handle = bodies.insert(rb);
- let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
+ let collider = ColliderBuilder::ball(ball_rad).density(100.0);
colliders.insert_with_parent(collider, ball_handle, &mut bodies);
let mut linvel = Vector::zeros();
@@ -49,9 +46,7 @@ pub fn init_world(testbed: &mut Testbed) {
step += 1;
// Add a bigger ball collider
- let collider = ColliderBuilder::ball(ball_rad + 0.01 * (step as f32))
- .density(100.0)
- .build();
+ let collider = ColliderBuilder::ball(ball_rad + 0.01 * (step as f32)).density(100.0);
let new_ball_collider_handle =
physics
.colliders
@@ -99,8 +94,7 @@ pub fn init_world(testbed: &mut Testbed) {
// .remove(ground_collider_handle, &mut physics.bodies, true)
// .unwrap();
let coll = ColliderBuilder::cuboid(ground_size, ground_height + step as f32 * 0.01, 0.4)
- .friction(0.15)
- .build();
+ .friction(0.15);
let new_ground_collider_handle =
physics
.colliders