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+use rapier3d::prelude::*;
+use rapier_testbed3d::Testbed;
+
+// This shows a bug when a cylinder is in contact with a very large
+// but very thin cuboid. In this case the EPA returns an incorrect
+// contact normal, resulting in the cylinder falling through the floor.
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 100.1;
+ let ground_height = 0.1;
+
+ // let vertices = vec![
+ // point![-50.0, 0.0, -50.0],
+ // point![-50.0, 0.0, 50.0],
+ // point![50.0, 0.0, 50.0],
+ // point![50.0, 0.0, -50.0],
+ // ];
+ // let indices = vec![[0, 1, 2], [0, 2, 3]];
+ //
+ // let collider = ColliderBuilder::trimesh_with_flags(vertices, indices, TriMeshFlags::all());
+ // colliders.insert(collider);
+
+ let heights = DMatrix::repeat(2, 2, 0.0);
+ let collider = ColliderBuilder::heightfield_with_flags(
+ heights,
+ Vector::new(50.0, 1.0, 50.0),
+ HeightFieldFlags::FIX_INTERNAL_EDGES,
+ );
+ colliders.insert(collider);
+
+ /*
+ * Create the cubes
+ */
+ // Build the rigid body.
+ let rigid_body = RigidBodyBuilder::dynamic()
+ .translation(vector![0.0, 5.0, 0.0])
+ .rotation(vector![0.5, 0.0, 0.5])
+ .linvel(vector![0.0, -100.0, 0.0])
+ .soft_ccd_enabled(true);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(0.01, 0.015, 5.0);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
+}