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-rw-r--r--examples3d/keva3.rs34
1 files changed, 14 insertions, 20 deletions
diff --git a/examples3d/keva3.rs b/examples3d/keva3.rs
index ad9e1ae..30e5246 100644
--- a/examples3d/keva3.rs
+++ b/examples3d/keva3.rs
@@ -38,15 +38,13 @@ pub fn build_block(
};
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(vector![
- x + dim.x + shift.x,
- y + dim.y + shift.y,
- z + dim.z + shift.z
- ])
- .build();
+ let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![
+ x + dim.x + shift.x,
+ y + dim.y + shift.y,
+ z + dim.z + shift.z
+ ]);
let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z).build();
+ let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z);
colliders.insert_with_parent(collider, handle, bodies);
testbed.set_initial_body_color(handle, color0);
@@ -61,15 +59,13 @@ pub fn build_block(
for i in 0..(block_width / (dim.x as f32 * 2.0)) as usize {
for j in 0..(block_width / (dim.z as f32 * 2.0)) as usize {
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(vector![
- i as f32 * dim.x * 2.0 + dim.x + shift.x,
- dim.y + shift.y + block_height,
- j as f32 * dim.z * 2.0 + dim.z + shift.z
- ])
- .build();
+ let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![
+ i as f32 * dim.x * 2.0 + dim.x + shift.x,
+ dim.y + shift.y + block_height,
+ j as f32 * dim.z * 2.0 + dim.z + shift.z
+ ]);
let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z).build();
+ let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z);
colliders.insert_with_parent(collider, handle, bodies);
testbed.set_initial_body_color(handle, color0);
std::mem::swap(&mut color0, &mut color1);
@@ -92,11 +88,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 50.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static()
- .translation(vector![0.0, -ground_height, 0.0])
- .build();
+ let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
/*