diff options
Diffstat (limited to 'examples3d/platform3.rs')
| -rw-r--r-- | examples3d/platform3.rs | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs index d1126ec..5f757fa 100644 --- a/examples3d/platform3.rs +++ b/examples3d/platform3.rs @@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 10.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static() - .translation(vector![0.0, -ground_height, 0.0]) - .build(); + let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); /* @@ -42,11 +40,9 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shift - centerz; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(vector![x, y, z]) - .build(); + let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); + let collider = ColliderBuilder::cuboid(rad, rad, rad); colliders.insert_with_parent(collider, handle, &mut bodies); } } @@ -55,21 +51,25 @@ pub fn init_world(testbed: &mut Testbed) { /* * Setup a velocity-based kinematic rigid body. */ - let platform_body = RigidBodyBuilder::new_kinematic_velocity_based() - .translation(vector![0.0, 1.5 + 0.8, -10.0 * rad]) - .build(); + let platform_body = RigidBodyBuilder::new_kinematic_velocity_based().translation(vector![ + 0.0, + 1.5 + 0.8, + -10.0 * rad + ]); let velocity_based_platform_handle = bodies.insert(platform_body); - let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0).build(); + let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0); colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies); /* * Setup a position-based kinematic rigid body. */ - let platform_body = RigidBodyBuilder::new_kinematic_position_based() - .translation(vector![0.0, 2.0 + 1.5 + 0.8, -10.0 * rad]) - .build(); + let platform_body = RigidBodyBuilder::new_kinematic_position_based().translation(vector![ + 0.0, + 2.0 + 1.5 + 0.8, + -10.0 * rad + ]); let position_based_platform_handle = bodies.insert(platform_body); - let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0).build(); + let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0); colliders.insert_with_parent(collider, position_based_platform_handle, &mut bodies); /* |
