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-rw-r--r--examples3d/platform3.rs32
1 files changed, 16 insertions, 16 deletions
diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs
index d1126ec..5f757fa 100644
--- a/examples3d/platform3.rs
+++ b/examples3d/platform3.rs
@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 10.0;
let ground_height = 0.1;
- let rigid_body = RigidBodyBuilder::new_static()
- .translation(vector![0.0, -ground_height, 0.0])
- .build();
+ let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
/*
@@ -42,11 +40,9 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift - centerz;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(vector![x, y, z])
- .build();
+ let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
+ let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies);
}
}
@@ -55,21 +51,25 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Setup a velocity-based kinematic rigid body.
*/
- let platform_body = RigidBodyBuilder::new_kinematic_velocity_based()
- .translation(vector![0.0, 1.5 + 0.8, -10.0 * rad])
- .build();
+ let platform_body = RigidBodyBuilder::new_kinematic_velocity_based().translation(vector![
+ 0.0,
+ 1.5 + 0.8,
+ -10.0 * rad
+ ]);
let velocity_based_platform_handle = bodies.insert(platform_body);
- let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0).build();
+ let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0);
colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies);
/*
* Setup a position-based kinematic rigid body.
*/
- let platform_body = RigidBodyBuilder::new_kinematic_position_based()
- .translation(vector![0.0, 2.0 + 1.5 + 0.8, -10.0 * rad])
- .build();
+ let platform_body = RigidBodyBuilder::new_kinematic_position_based().translation(vector![
+ 0.0,
+ 2.0 + 1.5 + 0.8,
+ -10.0 * rad
+ ]);
let position_based_platform_handle = bodies.insert(platform_body);
- let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0).build();
+ let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0);
colliders.insert_with_parent(collider, position_based_platform_handle, &mut bodies);
/*