diff options
Diffstat (limited to 'examples3d/primitives3.rs')
| -rw-r--r-- | examples3d/primitives3.rs | 48 |
1 files changed, 31 insertions, 17 deletions
diff --git a/examples3d/primitives3.rs b/examples3d/primitives3.rs index db15341..a9ae176 100644 --- a/examples3d/primitives3.rs +++ b/examples3d/primitives3.rs @@ -12,19 +12,6 @@ pub fn init_world(testbed: &mut Testbed) { let joints = JointSet::new(); /* - * Ground - */ - let ground_size = 100.1; - let ground_height = 2.1; - - let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) - .build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); - colliders.insert(collider, handle, &mut bodies); - - /* * Create the cubes */ let num = 8; @@ -39,11 +26,11 @@ pub fn init_world(testbed: &mut Testbed) { let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5; - for j in 0usize..20 { - for i in 0..num { - for k in 0usize..num { + for j in 0usize..1 { + for i in 0..1 { + for k in 0usize..1 { let x = i as f32 * shiftx - centerx + offset; - let y = j as f32 * shifty + centery + 3.0; + let y = j as f32 * shifty + centery - rad; let z = k as f32 * shiftz - centerz + offset; // Build the rigid body. @@ -68,9 +55,36 @@ pub fn init_world(testbed: &mut Testbed) { } /* + * Ground + */ + testbed.add_callback( + move |mut window, mut graphics, physics, events, run_state| { + if run_state.timestep_id == 10 { + let ground_size = 100.1; + let ground_height = 2.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let handle = physics.bodies.insert(rigid_body); + let collider = + ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + physics + .colliders + .insert(collider, handle, &mut physics.bodies); + + if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { + graphics.add(window, handle, &physics.bodies, &physics.colliders); + } + } + }, + ); + + /* * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); + testbed.physics_state_mut().gravity.fill(0.0); testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); } |
