diff options
Diffstat (limited to 'examples3d/trimesh3.rs')
| -rw-r--r-- | examples3d/trimesh3.rs | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/examples3d/trimesh3.rs b/examples3d/trimesh3.rs index 31a532b..1985671 100644 --- a/examples3d/trimesh3.rs +++ b/examples3d/trimesh3.rs @@ -36,9 +36,9 @@ pub fn init_world(testbed: &mut Testbed) { let heightfield = HeightField::new(heights, ground_size); let (vertices, indices) = heightfield.to_trimesh(); - let rigid_body = RigidBodyBuilder::new_static().build(); + let rigid_body = RigidBodyBuilder::new_static(); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::trimesh(vertices, indices).build(); + let collider = ColliderBuilder::trimesh(vertices, indices); colliders.insert_with_parent(collider, handle, &mut bodies); /* @@ -60,19 +60,17 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shift - centerz; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(vector![x, y, z]) - .build(); + let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); let collider = match j % 6 { - 0 => ColliderBuilder::cuboid(rad, rad, rad).build(), - 1 => ColliderBuilder::ball(rad).build(), + 0 => ColliderBuilder::cuboid(rad, rad, rad), + 1 => ColliderBuilder::ball(rad), // Rounded cylinders are much more efficient that cylinder, even if the // rounding margin is small. - 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(), - 3 => ColliderBuilder::cone(rad, rad).build(), - 4 => ColliderBuilder::capsule_y(rad, rad).build(), + 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0), + 3 => ColliderBuilder::cone(rad, rad), + 4 => ColliderBuilder::capsule_y(rad, rad), _ => { let shapes = vec![ ( @@ -89,7 +87,7 @@ pub fn init_world(testbed: &mut Testbed) { ), ]; - ColliderBuilder::compound(shapes).build() + ColliderBuilder::compound(shapes) } }; |
