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-rw-r--r--src/control/character_controller.rs9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/control/character_controller.rs b/src/control/character_controller.rs
index b8f73bc..ebed952 100644
--- a/src/control/character_controller.rs
+++ b/src/control/character_controller.rs
@@ -13,14 +13,14 @@ use parry::query::{DefaultQueryDispatcher, PersistentQueryDispatcher};
pub enum CharacterLength {
/// The length is specified relative to some of the character shape’s size.
///
- /// For example setting `CharacterAutostep::max_height` to `CharaceterLentgh::Relative(0.1)`
- /// for a shape with an height equal to 20.0 will result in a maximum step heigth
+ /// For example setting `CharacterAutostep::max_height` to `CharacterLength::Relative(0.1)`
+ /// for a shape with an height equal to 20.0 will result in a maximum step height
/// of `0.1 * 20.0 = 2.0`.
Relative(Real),
/// The lengt his specified as an aboslute value, independent from the character shape’s size.
///
- /// For example setting `CharacterAutostep::max_height` to `CharaceterLentgh::Relative(0.1)`
- /// for a shape with an height equal to 20.0 will result in a maximum step heigth
+ /// For example setting `CharacterAutostep::max_height` to `CharacterLength::Relative(0.1)`
+ /// for a shape with an height equal to 20.0 will result in a maximum step height
/// of `0.1` (the shape height is ignored in for this value).
Absolute(Real),
}
@@ -76,6 +76,7 @@ impl Default for CharacterAutostep {
}
/// A collision between the character and its environment during its movement.
+#[derive(Copy, Clone, Debug)]
pub struct CharacterCollision {
/// The collider hit by the character.
pub handle: ColliderHandle,