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-rw-r--r--src/dynamics/rigid_body_components.rs14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/dynamics/rigid_body_components.rs b/src/dynamics/rigid_body_components.rs
index b536d07..d1a00ce 100644
--- a/src/dynamics/rigid_body_components.rs
+++ b/src/dynamics/rigid_body_components.rs
@@ -57,13 +57,20 @@ pub enum RigidBodyType {
Dynamic,
/// A `RigidBodyType::Static` body cannot be affected by external forces.
Static,
- /// A `RigidBodyType::Kinematic` body cannot be affected by any external forces but can be controlled
+ /// A `RigidBodyType::KinematicPositionBased` body cannot be affected by any external forces but can be controlled
/// by the user at the position level while keeping realistic one-way interaction with dynamic bodies.
///
/// One-way interaction means that a kinematic body can push a dynamic body, but a kinematic body
/// cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be
/// modified by the user and is independent from any contact or joint it is involved in.
- Kinematic,
+ KinematicPositionBased,
+ /// A `RigidBodyType::KinematicVelocityBased` body cannot be affected by any external forces but can be controlled
+ /// by the user at the velocity level while keeping realistic one-way interaction with dynamic bodies.
+ ///
+ /// One-way interaction means that a kinematic body can push a dynamic body, but a kinematic body
+ /// cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be
+ /// modified by the user and is independent from any contact or joint it is involved in.
+ KinematicVelocityBased,
// Semikinematic, // A kinematic that performs automatic CCD with the static environment to avoid traversing it?
// Disabled,
}
@@ -81,7 +88,8 @@ impl RigidBodyType {
/// Is this rigid-body kinematic (i.e. can move but is unaffected by forces)?
pub fn is_kinematic(self) -> bool {
- self == RigidBodyType::Kinematic
+ self == RigidBodyType::KinematicPositionBased
+ || self == RigidBodyType::KinematicVelocityBased
}
}