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-rw-r--r--src/dynamics/rigid_body_components.rs12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/dynamics/rigid_body_components.rs b/src/dynamics/rigid_body_components.rs
index 2d51901..1a5ca1d 100644
--- a/src/dynamics/rigid_body_components.rs
+++ b/src/dynamics/rigid_body_components.rs
@@ -430,7 +430,7 @@ impl RigidBodyVelocity {
/// Converts a slice to a rigid-body velocity.
///
- /// The slice must contain at least 3 elements: the `slice[0..2] contains
+ /// The slice must contain at least 3 elements: the `slice[0..2]` contains
/// the linear velocity and the `slice[2]` contains the angular velocity.
#[must_use]
#[cfg(feature = "dim2")]
@@ -443,7 +443,7 @@ impl RigidBodyVelocity {
/// Converts a slice to a rigid-body velocity.
///
- /// The slice must contain at least 6 elements: the `slice[0..3] contains
+ /// The slice must contain at least 6 elements: the `slice[0..3]` contains
/// the linear velocity and the `slice[3..6]` contains the angular velocity.
#[must_use]
#[cfg(feature = "dim3")]
@@ -481,7 +481,7 @@ impl RigidBodyVelocity {
/// This velocity seen as a vector.
///
- /// The linear part is stored first.
+ /// The linear part is stored first.
#[inline]
#[cfg(feature = "dim2")]
pub fn as_vector(&self) -> &na::Vector3<Real> {
@@ -490,7 +490,7 @@ impl RigidBodyVelocity {
/// This velocity seen as a mutable vector.
///
- /// The linear part is stored first.
+ /// The linear part is stored first.
#[inline]
#[cfg(feature = "dim2")]
pub fn as_vector_mut(&mut self) -> &mut na::Vector3<Real> {
@@ -499,7 +499,7 @@ impl RigidBodyVelocity {
/// This velocity seen as a vector.
///
- /// The linear part is stored first.
+ /// The linear part is stored first.
#[inline]
#[cfg(feature = "dim3")]
pub fn as_vector(&self) -> &na::Vector6<Real> {
@@ -508,7 +508,7 @@ impl RigidBodyVelocity {
/// This velocity seen as a mutable vector.
///
- /// The linear part is stored first.
+ /// The linear part is stored first.
#[inline]
#[cfg(feature = "dim3")]
pub fn as_vector_mut(&mut self) -> &mut na::Vector6<Real> {