diff options
Diffstat (limited to 'src/dynamics/solver/velocity_constraint.rs')
| -rw-r--r-- | src/dynamics/solver/velocity_constraint.rs | 26 |
1 files changed, 11 insertions, 15 deletions
diff --git a/src/dynamics/solver/velocity_constraint.rs b/src/dynamics/solver/velocity_constraint.rs index 1bc4c0e..4f94fba 100644 --- a/src/dynamics/solver/velocity_constraint.rs +++ b/src/dynamics/solver/velocity_constraint.rs @@ -148,23 +148,18 @@ impl VelocityConstraint { let rb2 = &bodies[manifold.data.body_pair.body2]; let mj_lambda1 = rb1.active_set_offset; let mj_lambda2 = rb2.active_set_offset; - let pos_coll1 = rb1.position * manifold.data.delta1; - let pos_coll2 = rb2.position * manifold.data.delta2; - let force_dir1 = pos_coll1 * (-manifold.local_n1); + let force_dir1 = -manifold.data.normal; let warmstart_coeff = manifold.data.warmstart_multiplier * params.warmstart_coeff; + let active_contacts = &manifold.data.solver_contacts[..manifold.num_active_contacts]; - for (l, manifold_points) in manifold - .active_contacts() - .chunks(MAX_MANIFOLD_POINTS) - .enumerate() - { + for (l, manifold_points) in active_contacts.chunks(MAX_MANIFOLD_POINTS).enumerate() { #[cfg(not(target_arch = "wasm32"))] let mut constraint = VelocityConstraint { dir1: force_dir1, elements: [VelocityConstraintElement::zero(); MAX_MANIFOLD_POINTS], im1: rb1.mass_properties.inv_mass, im2: rb2.mass_properties.inv_mass, - limit: manifold.data.friction, + limit: 0.0, mj_lambda1, mj_lambda2, manifold_id, @@ -217,12 +212,13 @@ impl VelocityConstraint { for k in 0..manifold_points.len() { let manifold_point = &manifold_points[k]; - let dp1 = (pos_coll1 * manifold_point.local_p1) - rb1.world_com; - let dp2 = (pos_coll2 * manifold_point.local_p2) - rb2.world_com; + let dp1 = manifold_point.point - rb1.world_com; + let dp2 = manifold_point.point - rb2.world_com; let vel1 = rb1.linvel + rb1.angvel.gcross(dp1); let vel2 = rb2.linvel + rb2.angvel.gcross(dp2); + constraint.limit = manifold_point.friction; // Normal part. { let gcross1 = rb1 @@ -241,12 +237,12 @@ impl VelocityConstraint { let mut rhs = (vel1 - vel2).dot(&force_dir1); if rhs <= -params.restitution_velocity_threshold { - rhs += manifold.data.restitution * rhs + rhs += manifold_point.restitution * rhs } rhs += manifold_point.dist.max(0.0) * params.inv_dt(); - let impulse = manifold_points[k].data.impulse * warmstart_coeff; + let impulse = manifold_point.data.impulse * warmstart_coeff; constraint.elements[k].normal_part = VelocityConstraintElementPart { gcross1, @@ -275,9 +271,9 @@ impl VelocityConstraint { + gcross2.gdot(gcross2)); let rhs = (vel1 - vel2).dot(&tangents1[j]); #[cfg(feature = "dim2")] - let impulse = manifold_points[k].data.tangent_impulse * warmstart_coeff; + let impulse = manifold_point.data.tangent_impulse * warmstart_coeff; #[cfg(feature = "dim3")] - let impulse = manifold_points[k].data.tangent_impulse[j] * warmstart_coeff; + let impulse = manifold_point.data.tangent_impulse[j] * warmstart_coeff; constraint.elements[k].tangent_part[j] = VelocityConstraintElementPart { gcross1, |
